Added override Last damage done over the ammo (not in the updater yet) Fixed arena control point countdown position in centered modeToonHUD 4 (06/09/2014)New in-game HUD Lots of changes which I'm not going to list :D Some new main menu icons (thanks to Scruffy again!) New control ...
Contents [hide] 1 About the link 2 "Musical instrument" claim 3 Critical rocket damage falloff 4 Rocket Launcher Unused 5 Bug I Found 6 Does this count as Trivia? 7 A bug that I seen a few times 8 Rounding 146 hammer units of splash damage 9 Rocket Self-Damage Numbers...
Add missing damage numbers. Clean up "Grenades", "Special", and "Cut weapons". Please seeTeam Fortress Wiki style guidefor information on how to improve this article. Slot 1 Weapons WeaponHUD iconClassesAttack intervalDamage Crowbar Scout ...
bot_hurt [<name>] [<team>] [<damage>] Parameters <name> Name of the bot to hurt. <team> Specifies the team name of the bot to hurt. Can be RED, BLU or all. <damage> Specifies the amount of damage the bot will receive. If a negative number is set, it will heal (and ...
Invalid condition numbers use the closest valid condition.botSee also BotsBots can both be spawned and given commands. buddhaPrevents lethal damage to the user (can still take damage, but doesn't cause health to go below 1 in most cases). Toggle. ...
-- The actual Shield's damage iirc is 1 /tick for LV 1 shield, 3 /tick for LV 2 shield. Also due to Maths with numbers involving .00 digits, LV 1 Shield with mini-crits as shown by hud_damagemeter 1 says its doing the same damage. Batched damage text gives the same result. Se...
Item set ?==+'), wordFilter(u'== Damage and function times ==', u'==+ ?Damage and function times ?==+'), wordFilter(u'=== As a crafting ingredient ===', u'==+ ?As a crafting ingredient ?==+'), wordFilter(u'== Unused content ==', u'==+ ?Unused content ?==+'),...
Add Falling to the Damage Types list, fix typos. Alex┋T 02:44, 29 March 2021 (UTC)I'm just going to paste what I said in IRC here: as far as I recall this is a problem we've had in english even and I'm not personally sure how to deal with it. Especially because I'm ...
Hitting and killing Robots does not play hitsounds, kill sounds, or show damage numbers. The A Robots spawn RED shell gibs no matter which team the Robot belongs to. Robots will always appear as "Dispenser Built By" when spectating. The "Player has taken the Intelligence" alert will appear...
Again, I don't know, probably the GRU since dealing double damage sounds quite a lot. But please, I ask you again to not post these questions on my talk page, since I don't know more about it than any other of us here. Again, ask on the talk page of the GRU or FoS, or ...