Originally, the creator of the Shiv intended to make the viewmodel as it is now, but on a Critical hit the knife would be turned around so that the notched side struck the enemy. However, this did not get implemented as it required custom animations, which neither the creator nor Valve ...
_full.txt and then applies the rules listed in cfg/pure_server_whitelist.txt. The default whitelist is still set to allow custom player models as well as any potential exploits such as bright skins. The default whitelist also allows for custom weapon models such as re-animations of viewmodel...
To enable transparent viewmodels, select the override in the updater. Then open TF2 and type "exec enable_transparency" to console. This changes some graphic settings that makes the transparent viewmodels work correctly. To change the settings back to defaults, type "exec disable_transparency"....
Here's how it works. The next time you start the game, you'll be asked to pick a side. (Choose wisely, because you only get to pick once.) From then on, every point you score in a Competitive or Casual match will count towards either Team Heavy or Team Pyro. Which class deserves...
sv_pure <-1/0/1/2> - Determines how much custom content (HUDs, animations, sound mods) should be allowed on a server (-1: Allow all; 0: Allow all, except for Materials ; 1: Uses sv_pure.cfg; 2: Uses sv_pure_strict.cfg) - server operator only sv_airaccelerate <number> - Con...
For example, the Spy relies heavily on his viewmodel to determine when he is cloaked, when his Cloak is disturbed, and when the Dead Ringer activates. Other classes use the melee animations to judge when their attacks will hit. Weapon Zoom Scripts By changing your FOV, this script creates...
Fixed gold ragdolls playing custom death animations when they should be locked in a pose. September 17, 2014 Patch Added the Limited attribute to the Golden Wrench. January 22, 2016 Patch Fixed the material for the Golden Wrench. April 12, 2018 Patch Fixed the Golden Wrench not having ...
Flip viewmodelsNoIf set, the first person view of your active weapon will be drawn on the left hand side of the screen, instead of the right.Changes 'right-handed' viewmodel to 'left-handed' viewmodel. You need to be disconnected or in spectator mode to flip your viewmodels.cl_flipview...
and so forth visible because these models indicate important information. For example, theSpyrelies heavily on his viewmodel to determine when he is cloaked, when his Cloak is disturbed, and when theDead Ringeractivates. Other classes use the melee animations to judge when their attacks will hit...
200 Plays holster/draw animations. 201 Sprays your selected spray. 202 Plays a custom sound to players who have set cl_customsounds 1. The sound is configured using cl_soundfile filename.wav. 203 Removes object being aimed at like ent_remove and ent_fire ___ kill, but doesn't print...