Remove tab: added "Scoreboard", removed "Custom materials" Team indicator: none/small/normalToonHUD 5.5 (02/15/2015)Added custom build and disguise menus for Xbox controller users. Added top border for round timers Fixed "Class model next to health" override for 4:3 aspect ratioToonHUD...
Here's a diagram to show you how to enable customizations to the HUD the manual way. | tf/custom/biscottihud-main/ --- '-> customization ' '-> manual ' '-> [BOX LINES] on # ' ' '-> **resource** **CTRL+A** ' ' **CTRL+C** ' '-> [BOX LINES] on #.bat ' '-> ...
discorddiscord-servertf2hudsteam-grouptf2-modtf2hud UpdatedOct 27, 2024 Valve Data Format A Very Bright TF2 HUD tf2tf2-modtf2hudteamfortress2hudsteam-fortress-2tf2-hud UpdatedOct 15, 2024 Valve Data Format Custom HUD for TF2 customizationcustomtf2hudtf2-modtf2hudteamfortress2hudstf2-hudheads-up...
Due the UI scaling changes by Valve, some texts may look bigger if you're playing with a high resolution (height > 1200px). If you don't like the new font sizes, you can try to lower them in your theme. The update also broke custom chat font sizes. If you have set a custom cha...
Added "Benign infiltration" to the Mann Vs. Machine mission-cycle file for servers Fixed a Dead Ringer Spy exploit in Mann Vs. Machine mode Fixed a regression with mini-crit damage calculation Fixed a client crash in the Medi Gun charge meter when using a custom HUD Fixed Festive Hunt...
Custom HUD layouts may interact strangely with VR mode. Because of the low resolution, much of the text is very hard to read. In particular the training, loadout and store screens are basically impossible to use in VR. Does not work nicely with DirectX8 rendering - you'll need to switch...
For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive March 17, 2016 Patch This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems. Updated content and featur...
Here's how it works. The next time you start the game, you'll be asked to pick a side. (Choose wisely, because you only get to pick once.) From then on, every point you score in a Competitive or Casual match will count towards either Team Heavy or Team Pyro. Which class deserves...
Implemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across rounds Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades Reverted code to do with Ghost...
custom files ---https://pastebin.com/raw/e32aG4nP [ hud / crosshairs / hitsound / killsound / gfx cfg ] big thanks to: Mitch, Nicknine, & Mustache for their contributions in research FAQ: Q: How did you make that? What editing software do you use?