主条目:Critical hit Critical hits andmini-critshave two effects each. A critical hit adds damage equal to 2 times thebasedamage, while a mini-crit adds 0.35 times the damage following falloff compensation. Both critical hits and mini-crits check to see if the final distance is greater than ...
Occasionally, when dying while being Crit boosted, the particle effect and sound still play despite not giving Critical hits. The sound bug can be fixed by typingsnd_restartinto theconsole. Sometimes, when firing a shot that is a critical, it does not play the critical sound effect. This on...
[1]" "float" "m_iWeaponID" "int" "m_iMode" "int" "m_iSeed" "int" "m_iPlayer" "int" "m_flSpread" "float" "m_bCritical" "int" } } "CTETFBlood" { "name" "TFBlood" "index" "4" "SendTable" { "m_vecOrigin[0]" "float" "m_vecOrigin[1]" "float" "m_vecOrigin[2...
The First Blood Crit buff is gained when you are the first to kill an opponent in anArenamatch. With the first blood buff active, all your shots will be Critical hits for a total of 5 seconds. Your weapon will crackle with an electrical effect just like the Crit buffs from theK.G.B....
Critical attacks are usually accompanied by team-colored visual effects and electric shock sound effects (most noticeably on explosive projectiles). Usually, non-melee attacks have a 2-12% chance to become critical based on recent damage output while melee attacks have a 15-65% chance; however,...
Critical hits play distinctive sound effects and players killed by critical damage produce louder kill screams. Bleed damage is caused by the bleeding status effect. Fall damage is caused by hitting the ground at high speeds, as well as by the Mantreads and Thermal Thruster when landing on ...
Critical hits play distinctive sound effects and players killed by critical damage produce louder kill screams. Bleed damage is caused by the bleeding status effect. Fall damage is caused by hitting the ground at high speeds, as well as by the Mantreads and Thermal Thruster when landing on ...
Critical 270 Mini-crit 122-151 Splash damage Minimum splash 50% 2.8 m Damage reduction 1% / 2.88 Self-damage 27-89 Self damage (rocket jump) 27-46 Function times Attack interval 0.8 s Reload (first) 0.92 s Reload (consecutive) 0.8 s Values are approximate and determined ...
dealing 18 damage as well as the full duration of bleeding. The self-damage is not applied if the swing hits anything aside from empty air (enemies, teammates, walls, floors, props, etc). Missing with a critical swing plays theCritical hitsound effect, but the self-damage is unchanged. ...
Floating Critical hits/Flame Effect - Sometimes the Critical hit or flame effect will appear out of nowhere and float for some time during gameplay.Misplaced Laser Position - When guiding a Sentry Gun with a Wrangler, there may be moments where the laser beam will be misplaced but will still...