Class-specific CFG Files When switching to a certain class, the game executes the corresponding CFG file (if it exists), named after the given class. scout.cfg soldier.cfg pyro.cfg demoman.cfg heavyweapons.cfg engineer.cfg medic.cfg sniper.cfg spy.cfg ...
Class-Specific SkillChanges inputs for abilities such asdisguisingandÜberCharge. CombatAffects firing, switching, and reloading weapons. MiscellaneousAffects all other binds. AdvancedUsed for enabling fast weapon switch and the developer console. ...
63 + :param cpu_binding: (bool) Whether to binds threads to specific CPUs. Default: True 61 64 """ 62 65 return TensorFlow2Estimator(model_creator=model_creator, config=config, 63 66 verbose=verbose, workers_per_node=workers_per_node, 64 - backend=backend, compile_args_creator=comp...
I'm misunderstanding what it's saying, but on my Windows 8, the place to put the auto exec folder is under custom, not cfg, and then inside that is the auto exec.cfg, and then inside that is a folder named cfg, and finally the autoexec.cfg along with all the class specific ones....
Some (most) ideas have been taken from scripts on this wiki, but all scripts have been rewritten from the ground up so that they never use the bind command directly. Everything has also been pseudo-namespaced (class-specific aliases begin with classname_, generic aliases begin with generic_...
Combat Class A class whose health and firepower is greater in proportion to its mobility, often found at the front lines. Classes include the Soldier, Demoman, and Heavy. Combo May refer to: A general term for a Medic and his Medic buddy. Can be used in specific context; i.e. a "...
There's no way for the demonstration-specific config file to figure out what your previous configuration was, so it can't provide a way to undo itself either. Sorry :( — Wind 18:39, 20 March 2016 (PDT) New Map and Musics For Demonstration Glad you like the tr_karma map, it has...
In order to avoid ambiguity, certain considerations should be followed for specific topics and words. "Binds":Many players don't play on a PC, and even those that do often times don't use default key assignments. References to commands should refer to those commands in simple, bind-neutral...
I've had this idea floating around for a little while: should we make pages for specific weapon archetypes? By archetypes, I mean the type of weapon they are from the "Level X XXXXXXXX". For example, the Buff Banner and Battalion's Backup are both "Backpack" archetypes, so they'd be...
In order to avoid ambiguity, certain considerations should be followed for specific topics and words. "Binds": Many players don't play on a PC, and even those that do often times don't use default key assignments. References to commands should refer to those commands in simple, bind-...