Player models are now sideways in centered hud Spy's disguise status is now under the health in centered hud Removed map label from spectator screen in centered hud MVM: "F4 = Toggle Ready" message is now wider MVM: Centered countdown timer better MVM: Refund progress in Scoreboard is now...
Made the game launch in native resolution by default instead of 640x480 Client-side prediction fixes (these fix 'jank'/rollback in certain situations) Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in...
alias "autocall_default" "hud_medicautocallersthreshold 75.730003/Custom Threshold" alias "autocall_all" "hud_medicautocallersthreshold 150" alias "+radar" "autocall_all" alias "-radar" "autocall_default" bind [KEY] "+radar Kill-Bind Scripts Main article: Suicide In certain circumstances, such...
There's no workaround for this. Settingtf_clamp_airducksto0makes it better though (see alsoTweaking). There's also no real usage for this kind of movement in TF2, so it shouldn't be that much of a problem. One use case would be to get up stairs/slopes without loosing speed, but ...
Moved the current beer amount to the center of the HUD. Added a jump to low spawn route to give respawned players something to do en-route to mid. Added a light to illuminate roof-Snipers better. Adjusted some clipping. December 21, 2017 Patch #1 (Smissmas 2017) Respawn times of the...
cl_hud_playerclass_use_playermodel 0 // Disable live player model in HUD//cl_hud_minmode 1 // HUD min modetf_dashboard_slide_time.1// Time in seconds for dashboard transitionstf_item_inspect_model_auto_spin1// Auto spin items in the inspect view//tf_item_inspect_model_auto_spin 0...
It should now do a much better job at applying patches, among other things. (Please bear with us! There's been so many download requests that everything may take a bit!) All in all, we're very happy to finally be able to deliver this update to everyone. As some of you may know,...
26 New Contracts The Tough Break Campaign is a three-month event that will test your skills against 26 contracts, with one-of-a-kind weapons and exclusive weapon cases as rewards. Weapon-specific contracts will give you a chance to learn new tactics as your favorite merc. ...
Thanks im new to it, lookin for someone to teach me how to do it better. Tunahan Thanks for the heads up!I had some trouble for a while to actually get the preview button to work, and as you can probably tell I'm pretty new to this whole thing so I'm sorry if my edits led ...
If one Sniper is using the Huntsman, the other would do well to use a hitscan type of Primary to better deal with Snipers, or when faster ranged damage is needed. Multiple Snipers can be very powerful when coordinated together, and cause massive chaos. However, two Snipers is more often ...