Passing "reset" rather than a number will reset the FOV (after respawn). These settings are stored across sessions. Tweaking The default settings aim to replicate the default behaviour from Half Life 1 (and Quake). For tweaking, only these 3 variables are useful: ...
VR works best when you have the highest possible framerate and the lowest possible latency. Going faster than 60 FPS is useful because it reduces the latency accordingly. To reduce latency as much as possible, we recommend: In the TF2 advanced video settings, make sure "Wait for vertical syn...
Maximizing quality settings with HLMV++Close your regular HLMV if you have it open. Open hlmvplusplus.exe from "Team Fortress 2\bin". On the "Render" tab below, change these values: Change "Picmip:" to "Best". Change "Antialias:" to "x8". Change "Anistropic:" to "x16". Close ...
We want the images to be the best quality possible, so you need to set up HLMV so that it generates high quality images. You can force high quality settings in your graphics cards control panel, but this does not work for some people - so I will document the alternate method. ...
FOV: This option allows you to change the Field of View of the camera. You can make the field of view either narrow, or wide. Experimenting with this tool can give your machinima a little bit more definition than a regular In-game field of view. ...
Your settings should look like these.Please see the Model Viewer page for instructions on setting up your model viewer if you haven't already. Once you have HLMV open, make sure your settings are the same as the ones to the right (setting the FoV to a lower setting makes for a nicer...
== Setting up HLMV == We want the images to be the best quality possible, so you need to set up HLMV so that it generates high quality images. You can force high quality settings in your graphics cards control panel, but this does not work for some people - so I will document the...
FOV: This option allows you to change the Field of View of the camera. You can make the field of view either narrow, or wide. Experimenting with this tool can give your machinima a little bit more definition than a regular In-game field of view. ...
FOV: This option allows you to change the Field of View of the camera. You can make the field of view either narrow, or wide. Experimenting with this tool can give your machinima a little bit more definition than a regular In-game field of view. ...