typeOrTarget any The target to be searched for all related listeners 返回值: voidpublic setWrapMode (wrapS : WrapMode, wrapT : WrapMode, wrapR ?: WrapMode) : void 继承自:SimpleTexture.setWrapMode 设置此贴图的缠绕模式。注
光源类型 Type of light that the texture will be applied to. (This can be Spotlight, Point or Directional lights). For Directional Lights this texture will tile, so in the texture inspector, you must set the Edge Mode toRepeat; for SpotLights You should keep the edges of your cookie textur...
When texture coordinates go outside the range of 0.0 to 1.0, they are either clamped to the surface or repeated. This can be specified by setting the GL_TEXTURE_WRAP_* parameter appropriately, to either GL_CLAMP or GL_REPEAT. Texture Objects Texture objects are a way of loading and maintai...
虽然允许使用任意数值的纹理坐标,但是往往这个值也是被硬件限制的,D3DCAPS9中的MaxTextureRepeat代表纹理坐标的范围在-MaxTextureRepeat到MaxTextureRepeat之间。The interpretation ofMaxTextureRepeatis also affected by the D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE capability bit. When this bit is set, the value i...
setWrapMode public Sets the wrap mode of the texture.Be noted, if the size of the texture is not power of two, only [[WrapMode.CLAMP_TO_EDGE]] is allowed. setMipRange public Set mipmap level range for this texture. setMipFilter public Sets the texture's mip filter setFilters pub...
光源类型 Type of light that the texture will be applied to. (This can be Spotlight, Point or Directional lights). For Directional Lights this texture will tile, so in the texture inspector, you must set the Edge Mode to Repeat; for SpotLights You should keep the edges of your cookie text...
Wrap Mode 循环模式 Selects how the Texture behaves when tiled: 选择纹理平铺时的行为: Repeat 重复 The Texture repeats (tiles) itself 纹理重复(平铺)本身 Clamp 钳制 The Texture's edges get stretched 纹理的边缘得到延伸 Texture Importer 纹理导入器 ...
auxDIBImageLoadAto perform the conversion for us. Also, we need to make sure that the image dimensions are a power of 2. OpenGL images that we are going to use as a texture must have dimensions of a power of 2. Thus 32X32, 64X64, 128X64 etc. are all valid image sizes to be ...
Wrap Mode循环模式 Selects how the Texture behaves when tiled:选择纹理平铺时的行为: Repeat重复 The Texture repeats (tiles) itself纹理重复(平铺)本身 Clamp钳制 The Texture's edges get stretched纹理的边缘得到延伸 Texture Importer 纹理导入器 Textures all come from image files in yourProjectFolder. How...
setWrapMode(wrapS: WrapMode, wrapT: WrapMode, wrapR?: WrapMode): void Inherited from TextureBase.setWrapMode Defined in cocos/core/assets/texture-base.ts:172 设置此贴图的缠绕模式。 注意,若贴图尺寸不是 2 的整数幂,缠绕模式仅允许 WrapMode.CLAMP_TO_EDGE。 Parameters wrapS: WrapMode S(U) ...