总结原因如下:一个是有很多Texture无法设置为Streaming,例如UI的和草地等需要开Read/Write的,同时Memory Budget和MaxLevelReduction两个参数的设置也很重要。另一个是游戏是卡牌战斗游戏,场景相机普遍离物体/角色很近,并且固定不动,很少像大世界游戏那样看的很远的情况 补充一个UE4的Texture Streaming的博客:UE4 Texture...
显示绿的是使用了Streaming;蓝色的是未开启Streaming;红色的是还没使用Streaming。 using UnityEngine; public class TextureStreamingDebug : MonoBehaviour { public Camera m_MainCamera; public Shader m_ReplacementShader; public bool m_ActivateDebugShader; private bool m_DebugShaderActive = false; private Rende...
float percentReduction = (float)(100 * HighestDesiredTextureMemory) / (float)Texture.totalTextureMemory; ShowText(string.Format("Memory saving at least {0} with streaming enabled ( at {1:0.0}% of original {2}) - ignoring caching", HumanReadableSize(memorySaving), percentReduction, HumanReadable...
float percentReduction = (float)(100 * HighestDesiredTextureMemory) / (float)Texture.totalTextureMemory; ShowText(string.Format("Memory saving at least {0} with streaming enabled ( at {1:0.0}% of original {2}) - ignoring caching", HumanReadableSize(memorySaving), percentReduction, HumanReadable...
To override the mip level calculation for a specific Texture, use Texture2D.requestedMipmapLevel. This is an exact mip level ranging from 0 to the maximum mip level of the specific Texture, or the Max Level Reduction value if that is lower. 0 is the highest resolution mip....
Optimal更令人困惑,但它比较了两种简化方法,即Dense Curve格式和Keyframe reduction,并使用具有较小数据的方法。要记住的关键点是,密集曲线的大小比关键帧减少要小。然而,它往往是嘈杂的,这可能会降低动画质量。在理解了这个特性之后,让我们直观地检查实际的动画,看看它是否可以接受。
To override the mip level calculation for a specific Texture, use Texture2D.requestedMipmapLevel. This is an exact mip level ranging from 0 to the maximum mip level of the specific Texture, or the Max Level Reduction value if that is lower. 0 is the highest resolution mip....
To set up renderers and cameras for the mipmap streaming system see Texture Streaming.Each of these materials has a material property for every streaming Texture it uses. The property is called (Texture property name)_mipInfo and contains the following values:* streamingMipmapsMaxLevelReduction ...
using System; using UnityEditor; using UnityEngine; public class ShowTextureStreamingSummary : ...
FeatureReductionBinning FeatureReductionCluster FeatureReductionSelection FeatureTemplate FeatureType Field FieldsIndex fieldUtils GeometryFieldsInfo ImageElement InheritedDomain KMLSublayer LabelClass LayerFloorInfo LevelLayerInfo LocalMediaElementSource LOD MapImage MosaicRule MultidimensionalSubset OrderByInfo Pixel...