While methods for generative image synthesis and example-based stylization produce impressive results, their black-box style representation intertwines sha
voxel_grids_resolution: determine mesh resolution/quality depth_min_distancedepth_max_distance: distance from object to camera, object parts in the render that is closer(futher) to camera than depth_min_distance(depth_max_distance) will be rendered with pure white(black) RGB value 1, 1, 1(0...
optimization problem in the RGB space where style and geometry consistency are properly reflected. At its core, SceneTex proposes a multiresolution texture field to implicitly encode the mesh appearance. We optimize the target texture via a score-distillation-based objective function in respective RGB...
Recently, I've bought a HP Pavilion Plus 14 with Windows 11 Pro for supporting AMD graphics cards, in details: CPU: AMD Ryzen 7-7840U 3,3 GHz GPU: AMD Radeon 780M Screen: OLED with 2.8K Resolution (2880x1800) RAM: 16GB LPDDR5x 6400 MHz Storage: 1 TB SSD To cover high resolutio...
voxel_grids_resolution: determine mesh resolution/quality depth_min_distancedepth_max_distance: distance from object to camera, object parts in the render that is closer(futher) to camera than depth_min_distance(depth_max_distance) will be rendered with pure white(black) RGB value 1, 1, 1(0...
voxel_grids_resolution: determine mesh resolution/quality depth_min_distance depth_max_distance : distance from object to camera, object parts in the render that is closer(futher) to camera than depth_min_distance(depth_max_distance) will be rendered with pure white(black) RGB value 1, 1, 1...
voxel_grids_resolution: determine mesh resolution/quality depth_min_distance depth_max_distance : distance from object to camera, object parts in the render that is closer(futher) to camera than depth_min_distance(depth_max_distance) will be rendered with pure white(black) RGB value 1, 1, 1...
techniques that enable color fabrication have been studied for the purpose of added value. In color fabrication, inkjet 3D printers are widely used, which enables the high-resolution arrangement of various types of UV-cured materials [15]. Considering that UV-curable materials are translucent, Brunt...
A virtual plane surface was created with the same size as the projected image patterns in the real environment. The virtual scene was organized in the same way as the real environment in terms of the number and position of the camera stations, resolution of the rendered images, and the ...