Fallout New Vegas Texture pack by NeilMc_NMC: re-textures roads, trees, landscape, vehicles buildings and interiors with high-resolution photographic based equivalent textures. Global texture replacer
I really liked the texture pack and it’s amazing but I just have one request, could you please change the berries? I don’t like that it looks like grapes and not berries, instead could you make them like blueberries with the same texture of the default berries? That’s all I asked...
for (int i = 0; i < NU_ITEMS; i++) if (strcasecmp(texture_info[i].text1, s) == 0 || strcasecmp(texture_info[i].text2, s) == 0) return &texture_info[i]; return NULL; }TextureInfo *match_ktx_id(int gl_internal_format, int gl_format, int gl_type) { ...
It really can make some games much more viable for texture replacement versus file matching, and lower the overall memory cost on weaker systems. Racing games or sports titles will often only need 1 texture for items like a billboard or a racer, but the system memory will produce 6-10 uni...
VS generally requires a textured goal image for feature matching to estimate the relative pose of an object with respect to the camera [8], but many items in a warehouse, such as cardboard boxes, are textureless. Even for textured items, it is impractical and time-consuming to prepare ...
VS generally requires a textured goal image for feature matching to estimate the relative pose of an object with respect to the camera [8], but many items in a warehouse, such as cardboard boxes, are textureless. Even for textured items, it is impractical and time-consuming to prepare ...