OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.Is Modded: Definitely; Client brand changed to 'fml,forge'Type: Client (map_client.txt)Resource Pack: DefaultCurrent Language: ~~
voidFStreamingTextureLevelContext::ProcessMaterial(constFBoxSphereBounds&ComponentBounds,constFPrimitiveMaterialInfo&MaterialData,floatComponentScaling,TArray<FStreamingRenderAssetPrimitiveInfo>&OutStreamingTextures){ensure(MaterialData.IsValid());TArray<UTexture*>Textures...
may be created on any thread.#updateTexImagemay only be called on the thread with the OpenGL ES context that contains the texture object. The frame-available callback is called on an arbitrary thread, so unless special care is taken#updateTexImageshould not be called directly from the call...
You may use the foregoing procedures in your own applications inserting the GlobGLTexture.cpp file into your own project with the menu PROJECT->Add Existing Item... command. The project has been developed in MFC platform. Nevertheless, the GlobGLTexture.cpp procedures are also valid in Win32 ...
之前的一篇文章里的API 弃用了跑不起来,所以记录下改好的API,1.18以上能跑 # RenderDoc Python console, powered by python 3.6.4.# The 'pyrenderdoc' object is the current CaptureContext instance.# The 'renderdoc' and 'qrenderdoc' modules are available.# Documentation is available: https://renderdoc...
(It will not be available after being destroyed) When an object's destroy is called, it is actually destroyed after the end of this frame. So isValid will return false from the next frame, while isValid in the current frame will still be true. If you want to determine whether the ...
A TextureView can be used to display a content stream, such as that coming from a camera preview, a video, or an OpenGL scene. The content stream can come from the application's process as well as a remote process. TextureView can only be used in a hardware accelerated window. When ...
IsProxy (Inherited from NSObject) Label RetainCount Returns the current Objective-C retain count for the object. (Inherited from NSObject) Self (Inherited from NSObject) Superclass (Inherited from NSObject) SuperHandle Handle used to represent the methods in the base class for this NS...
Then add a texture to each slice and press the "Apply" button. At this point you should have a valid Texture2DArray asset as in the image below. If the Texture2DArray is still solid magenta after you pressed "Apply", it's very likely there was an issue with the setup. Please take ...
Move assertions so they are valid. #1261 (wiseoldduck) Fix isTruncated logic in ASTextNode2 #1259 (maicki) Documentation typo, "trying" written two times #1258 (tataevr) [ASPrimitiveTraitCollection] Fix ASPrimitiveTraitCollectionMakeDefault and implement containerSize #1256 (rcancro) Yoga debug...