This paper describes a novel intra-modal feature fusion for palmprint recognition based on fusing multiple descriptors to analyze the complex texture pattern. The main contribution lies in the combination of several texture features extracted by the Multi-descriptors, namely: Gabor Filters, Fractal ...
Combination of --shape-padding and --border-padding , value in pixelsCommon divisor --common-divisor-x <number> / --common-divisor-y <number>Extends sprite's sizes to be divisible by this value. The sprite is extended with transparency....
Image retrieval using the combination of text-based and content-based algorithms Image retrieval is an important research field which has received great attention in the last decades. In this paper, we present an approach for the image retrieval based on the combination of text-based and content-...
Natural scenes generally contain the combination of color and texture. Therefore, combining color and texture features would be of significant benefit in distinguishing regions having the same color but different textures, and vice versa. In the past few decades, many methods have been proposed to ...
Texture describes the structure and surface of an image by considering the regular repetition of an element or pattern on the surface. Image texture provides important information about the spatial arrangement of intensities or colors in an image23,24. The ADC images have the ability to visualize ...
具体操作:对于HxW大小特征图上的每一个点f^k_m 将其C1维特征转置相乘,得到特征间的协方差矩阵C1xC1,可以衡量特征的共现性(The co-variance matrix among features measures the co-occurrence of features, describes the combination of features)。由于其具备对角对称性,所以只需要上三角部分来表示纹理特征,进行...
When to use the texture cache As mentionedpreviouslythe texture cache can only be used with data that is read only for at least the lifetime of the kernel. NVIDIA describes two key characteristics of the cache.Firstlythat it is optimized for a certain data layout, but this layout (called ...
Virtual Texture Only Enable this property to use the Texture solely in combination with a Texture Stack for Virtual Texturing. When enabled, the texture is not guaranteed to be available as a Texture2D in the Player (that is, not accessible from a script). When disabled, the Player includes...
Then Vulkan describes the LOD calculation in detail. https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec.html#textures-level-of-detail-operation that incorporates the sampler's mipLodBias. But WebGPU samplers don't have a mipLodBias. A quick check shows Metal doesn't support ...
In most materials, the adhesion force is a combination of an adhesive force and a cohesive force. It is when the adhesive force is high and the cohesive force is low that material is perceived as being sticky. This stickiness property can be either a positive (desirable) or negative (...