求翻译:02. Texture coordinate是什么意思?待解决 悬赏分:1 - 离问题结束还有 02. Texture coordinate问题补充:匿名 2013-05-23 12:21:38 02.纹理坐标 匿名 2013-05-23 12:23:18 02. 纹理座标 匿名 2013-05-23 12:24:58 02. 纹理座标 匿名 2013-05-23 12:26:38 02.纹理坐标 匿名 2...
4) texture coordinate 纹理坐标 1. The main method of texture mapping is set relationship of the texture coordinates with the object s surface vertex points,but this is very difficult out of the modeling software,because the vertex coordinates of the object can not be gotten. 对物体进行纹理...
为了能够把纹理映射(Map)到三角形上,我们需要指定三角形的每个顶点各自对应纹理的哪个部分,这样每个顶点就会关联着一个纹理坐标(Texture Coordinate),用来标明该从纹理图像的哪个部分采样,之后在图形的其它片段上进行片段插值(Fragment Interpolation) 纹理坐标在x和y轴上,范围为0到1之间(注意我们现在使用的是2D纹理图像)...
说明:双击或选中下面任意单词,将显示该词的音标、读音、翻译等;选中中文或多个词,将显示翻译。 1) target texture 目标纹理 例句>> 2) texture coordinate 纹理坐标 1. The main method of texture mapping is set relationship of thetexture coordinates with the object s surface vertex points,but this is ...
11.2 Texture Coordinate Functions 设计好纹理坐标函数 φ 是获得良好纹理贴图效果的关键。您可以将其理解为决定如何对平面矩形图像进行变形,使其符合您要绘制的三维表面。或者,也可以说是将曲面轻轻压平,不让它起皱、撕裂或折叠,使其平铺在图像上。有时这很容易:也许 3D 表面已经是一个平整的矩形!在其他情况下,这...
2D 纹理 采用简单值 表示其 纹理坐标. 纹理坐标可以想成是 对 纹理图表进行索引的 索引数组. 在此 2D 纹理使用两个值表示 纹理坐标( texture coordinate): TU 和 TV ( 简写 U 和 V); 而 3D 纹理采用 三个值 ( TU , TV 和 TR ); 立体地图( 我们将在会在 "Texture Details" 小结讨论)也是用 三个...
A 3D texture, however, can be used to represent a volume and actually has a three-dimensional texture coordinate. Rectangle textures are a special case of 2D textures that have subtle differences in how they are read in shaders and which parameters they support GL_TEXTURE_2D是你处理的最多的...
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)] public virtual void AddUnwrappedTextureCoordinates (string textureCoordinat...
texture samples texels from the texture bound to sampler at texture coordinate P. An optional bias, specified in bias Forshadowforms, when compare is present, it is used as DsubDsub and the array layer ...