首先需要引入UnityEngine.UI和TMPro命名空间,然后创建一个InputField对象,并为其添加一个TextMeshPro组件。接下来,可以通过以下代码实现复制粘贴功能: csharp using UnityEngine; using UnityEngine.UI; using TMPro; public class CopyPasteTextMeshPro : MonoBehaviour { public TMP_InputField inputField; void Update(...
在Unity中访问TM Pro InputField text在Unity中访问TM Pro InputField的text属性,可以通过以下步骤实现: 首先,确保你已经在Unity中安装了TextMeshPro插件。你可以在Unity Asset Store中搜索并下载安装TextMeshPro。 在Unity中创建一个UI界面,可以使用Canvas和EventSystem等组件来构建。
TextMesh Pro(TMP)是Unity中的内置资源,使用的时候只需要将导入即可,步骤为 "Window -> TextMeshPro -> Import TMP Essential Resources",导入完成后会创建一个名为"TextMehs Pro"的文件夹,这里面包含所需要的资源。如果想要看一些使用案例,也可以使用 "Window -> TextMeshPro -> Import TMP Examples & Extra...
[AddComponentMenu("UI/TextMeshPro - Input Field", 11)] public class TMP_InputField : Selectable, IMoveHandler, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler, IUpdateSelectedHandler, IBeginDragHandler, IDragHandler, IEndDragHandler,...
Package version 3.1.0-exp.7 Environment * OS: Windows 11 * Unity version: 2022.3.19f1 * Graphics API: URP * Browser: Microsoft Edge Steps To Reproduce Render Stream into the project Select a Text Mesh Pro input field Attempt keyboard inp...
ArgumentOutOfRangeException is thrown when using TextMeshPro Input Field with custom validator - Jul 22, 2024 How to reproduce: 1. Open the attached “TestUnityInputField.zip” project 2. Open the “SampleScene” 3. Enter Play Mode 4. Copy the Text “ABC” from t...
TextMeshPro 3.2.0-pre.11 Home Creating text Font Assets Rich Text Tags Supported Tags <align> <allcaps> <alpha> <b> <color> <cspace> <font> <font-weight> <gradient> <i> <indent> <line-height> <line-indent> <link> <lowercase> <margin> <mark> <mspace> <nobr> <noparse> <page...
When auto size is enabled, you can specify a minimum and maximum size. TextMesh Pro will figure out which size to use, by performing layout multiple times until it finds the best fit. The final font size is shown in the font size input field. ...
(newText);// Clear Input FieldTMP_ChatInput.text=string.Empty;vartimeNow=System.DateTime.Now;TMP_ChatOutput.text+="[<#FFFF80>"+timeNow.Hour.ToString("d2")+":"+timeNow.Minute.ToString("d2")+":"+timeNow.Second.ToString("d2")+"</color>] "+newText+"\n";TMP_ChatInput.Activate...
When this option is enabled, TextMesh Pro lays out the text multiple times to find a good fit. This is a resource intensive process, so avoid auto-sizing dynamic text that changes frequently. Tip: For static text, you can enable Auto Size, note the calculated font size (displayed in th...