首先需要引入UnityEngine.UI和TMPro命名空间,然后创建一个InputField对象,并为其添加一个TextMeshPro组件。接下来,可以通过以下代码实现复制粘贴功能: csharp using UnityEngine; using UnityEngine.UI; using TMPro; public class CopyPasteTextMeshPro : MonoBehaviour { public TMP_InputField inputField; void Update(...
在Unity中访问TM Pro InputField text在Unity中访问TM Pro InputField的text属性,可以通过以下步骤实现: 首先,确保你已经在Unity中安装了TextMeshPro插件。你可以在Unity Asset Store中搜索并下载安装TextMeshPro。 在Unity中创建一个UI界面,可以使用Canvas和EventSystem等组件来构建。
TextMeshPro包括几个自定义着色器和一个自定义材质编辑器,通过这些暴露出来的属性可以对材质进行修改。 着色器(Shader) TMP有两组着色器,包括位图着色器(Bitmap shader)和一些有向距离场(SDF,Signed Distance Field)着色器,默认使用的是SDF着色器,这些Shader保存在TextMeshPro -> Shaders文件夹中。 所有的Shader都...
[AddComponentMenu("UI/TextMeshPro - Input Field", 11)] public class TMP_InputField : Selectable, IMoveHandler, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler, IUpdateSelectedHandler, IBeginDragHandler, IDragHandler, IEndDragHandler,...
Package version 3.1.0-exp.7 Environment * OS: Windows 11 * Unity version: 2022.3.19f1 * Graphics API: URP * Browser: Microsoft Edge Steps To Reproduce Render Stream into the project Select a Text Mesh Pro input field Attempt keyboard inp...
TextMeshPro 3.2.0-pre.11 Home Creating text Font Assets Rich Text Tags Supported Tags <align> <allcaps> <alpha> <b> <color> <cspace> <font> <font-weight> <gradient> <i> <indent> <line-height> <line-indent> <link> <lowercase> <margin> <mark> <mspace> <nobr> <noparse> <page...
When auto size is enabled, you can specify a minimum and maximum size. TextMesh Pro will figure out which size to use, by performing layout multiple times until it finds the best fit. The final font size is shown in the font size input field. ...
(newText);// Clear Input FieldTMP_ChatInput.text=string.Empty;vartimeNow=System.DateTime.Now;TMP_ChatOutput.text+="[<#FFFF80>"+timeNow.Hour.ToString("d2")+":"+timeNow.Minute.ToString("d2")+":"+timeNow.Second.ToString("d2")+"</color>] "+newText+"\n";TMP_ChatInput.Activate...
When this option is enabled, TextMesh Pro lays out the text multiple times to find a good fit. This is a resource intensive process, so avoid auto-sizing dynamic text that changes frequently. Tip: For static text, you can enable Auto Size, note the calculated font size (displayed in th...
Rich text tags alter the appearance and layout of text by supplementing or overriding TextMesh Pro GameObject properties. For example, you can use rich text tags to change the color or alignment of some, or all of your text without modifying its properties or material....