Nomura:I wasn’t necessarily aiming to pay homage, but I did want Yuffie to appear in a disguise at first. I had recalled that she was dressed like that in Dirge of Cerberus – Final Fantasy VII, and so I gave her a similar look here. Same goes for Weiss...
性别: 男 出生日期: 1970年10月8日 出生地: 日本,高知 更多外文名: Tetzuya Nomura IMDb编号: nm0634602 职业: 导演 关注 65人关注 推荐 人物简介 ··· 出身于高知县。从2006年开始为Square Enix第一开发事业部的员工(2006年现在)。 1993年,野村哲也进入SQUARE担任美工设计,参与的第一部作品就...
野村在游戏中担任的不仅仅是设计师,他宣称自己是“compilations of final fantasy VII”的创意总监。野村为FFVII设计的人物与天野喜孝原来的设计完全相反。他对于腰带、钉锥发、动漫风格和迷你裙的癖好是显而易见的。于是很自然的,从这个游戏开始,“传统”的巨型剑出世了。他和当时做导演的北濑佳范关系很好。于是...
All of the outfits are very varied, I get a sense that different inspirations include Middle Eastern culture, formal Western wear, and Nomura’s love of belts among other things – what would you say your biggest inspirations are? The gear designs in Final Fantasy VII Ever Crisis are not ha...
Tetsuya Nomura talks Final Fantasy VII Remake Intergrade, The First Soldier and Ever Crisis in Famitsu interview By Raptorchan on February 26, 2021 at 7:53 PM A plethora of Final Fantasy VII related news dropped yesterday after the Sony State of Play presen...
Image via Square Enix Category: News He will instead focus on helming the overall Final Fantasy VII Remake compilation. Allisa James | Published: Mar 1, 2021 1:34 AM GMT+8 According toa recent interview with Famitsu, Final Fantasy VII Remake co-director Tetsuya Nomura, who shared the...
Fantasy VII. InRemake, that fact remains and a key point of her design when looking at the updated version – she is still a teenager after all. “Cloud and crew would look more mature to an extent,” says Nomura, because he’s put particular attention on making sure she looked...
Crystal Tools, as stated by Tetsuya Nomura, was created in the switch from the PlayStation 2 to the PlayStation 3 during the development of Final Fantasy XIII, Final Fantasy Versus XIII, and Final Fantasy XIV[2] with Nomura commenting that in the PlayStation 3 switch, "the hurdles are gre...
Nomura:I'm jealous. (laughs) ―You've created numerous characters for Final Fantasy and Metal Gear Solid respectively, but what is your design process like? Nomura:For me, it begins with requests from the director… however, at that point the scenario hasn't been finished yet, so he just...
Anyway despite the language barrier if had 10 minutes to talk to Nomura (sorry if I spelled his name wrong) what would it be about? The future of the KH, or would it be about Final Fantasy, or the whole future of his games in genral whatever you want? Last edited: Aug 15, 2009 ...