Placing background walls is more simple, as 1 block holes are automatically filled in. 放置背景墙更简单了,1个方块的洞会自动填充。 ALL placed background walls are now considered 'house walls' (Yes even Dirt and Dungeon walls.) 所有的放置的墙现在被认为是‘房子的墙’(没错甚至泥土墙和地牢的...
Be sure to add a background wall! Avoid leaving gaps in these where possible, so enemies can’t spawn in You also have to build an entrance to your new home, such as a door or a trap door. Remember that NPCs and enemies can’t use trap doors Also be sure to avoid any and all ...
1.wld文件的HEX读取方法 根据TEdit的源码,读取wld文件之前会对其版本进行分类。 1publicstaticWorld LoadWorld(stringfilename)//部分代码-加载世界2{3varw =newWorld();4uintcurVersion =0;5try6{7lock(_fileLock)//线程锁定8{9using(varb =newBinaryReader(File.OpenRead(filename)))//二进制读取流10{11w....
Pickaxes will now remove blocks, placeable objects, and items such as Life Crystals and chests 镐子现在能移除方块、可放置物品和像生命水晶与箱子的物品 You can now paint any solid tile or item 你现在可以给任何固体物块或物品染色 Dye slots have been added 添加了染料栏 You will now start with ...
Added Config.json setting "UseSmartWallReplacement", on by default, if you set it off: automatic wall replacement while building will be disabled 添加了Config.json设置“UseSmartWallReplacement”,默认为开,如果你设置关:建造时自动放置墙壁被禁用(译者注:配置名称是“使用智能墙壁放置”) Added Config.json...
We will use it to launch the server in the background. Launch the server in a tmux session: tmux In the tmux session, launch the server: ./TerrariaServer.bin.x86_64 Now the server should start up as normal. To detatch from the tmux instance, leaving the server running in the back...
The Item Frame is a furniture item that can be placed on a 2×2 area of background wall, placed on or hung from blocks, or placed on top of platforms. Once an Item Frame is placed, pressing the ⚷ Interact key on it while holding any item places and
修复了 an issue where backwalls with torches on them would break in one hit, even if that wall should take more than one hammer hit to break 修复了 an issue where Smart Cursor would attempt to break walls behind Demon Altars pre-Wall of Flesh, but hit the altar instead, hurting you. ...
EbonwoodJungle: Rich MahoganyCrimson: ShadewoodHallow: Pearlwood每一个生物群系现在都有了独特的图像和木头类型:腐化之地:黑檀木丛林:红木血腥之地:阴影木神圣之地:珍珠木Each brick now has its own unique texture每个砖块现在都有自己独特的图像Each brick wall now has its own unique texture每个砖块墙现在...
Wall Auto-Fill Mechanics changes Balances Reintroduced Re-Spawn timer Reintroduced Coin Gun Improvements Overwritten console auto-dig code with Desktop auto-dig code Bug fixes Reduce ore sparkles brightness Don't show enemies names when they are in darkness. Only auto-place 1 torch per press ...