https://youtu.be/NjwRHc7WnPI时间: 2019-10-13 21:00:02 UTC 简介: https://tinyurl.com/y5e7d6uq 频道: James Bucket 标题: Hardmode Magic Bows in Nutshell (Terraria Weapons #4), 视频播放量 1945、弹幕量 6、点赞数 130、投硬币枚数 10、收藏人数 43、转发人数 4, 视
Although it might be a pushover to some, there are still some Terraria players out there that have a hard time against this boss. If you're one of those players, here are our top 5 Terraria best weapons against Golem.
Playing in a Mage in Terraria is a load of fun. There are lots of different ways to play, although it all really comes to what sort of weapon you prefer. This list of the best magic weapons in Terraria 1.4 covers pre-Hardmode and Hardmode weapon ideas. RELATED:Terraria: Everything We...
In addition, you should have enough mana to use magic weapons. However, the armors still only give small bonuses, so you can still safely mix class styles without a significant loss of damage. Dedicated summoners are still rather weak at this point, although their summoning items can be used...
In Terraria, progression is defined by you gaining access to new weapons, accessories, and armor. Armor is very important in combat, as it mitigates damage taken, and can boost your damage output, so choosing the right set is important. However, it will depend on your play style and what...
Like Tremor and Thorium, Calamity adds a ridiculous amount of new stuff by way of both standard and unique weapons (melee, ranged and magic), armour loadouts, items, and accessories. The mod also flaunts five new types of mineable ores and tiles, not to mention ten new bosses—each with...
Terraria whips: Where to find the Summoner weapons There are a lot of Terraria bosses. Like, a lot. Each of them comes with their challenges and rewards, but they all hold the loot you need to get stronger and progress. All bosses can be tackled in a variety of ways, so this guide...
修复了 an issue where, after using a cooldown timed projectile sword, switching to another hotbar slot via number key would delete 1 consumable from that slot. 修复了 a number of damage type inconsistencies including projectiles doing the wrong damage type, weapons receiving/not receiving damage ...
Fixed a bug where standing on certain configurations of platforms would allow teleporting enemies to teleport directly on top of you and cause damage Fixed a bug where, if stacking multiple sources of defense penetration, it would allow weapons to deal extra phantom damage above base damage Fixed...
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