You are advised to also parent the ScreenGui to the PlayerGui in the start place while the teleport is initiating. Studio Limitation This service does not work during playtesting in Roblox Studio — To test asp
localPlayers =game:GetService("Players") localTeleportService =game:GetService("TeleportService") localTARGET_PLACE_ID =1234-- replace with your own place ID localplayerToTeleport = Players:GetPlayers()[1]-- get the first user in the experience ...
If it has, follow the next instructions below to make this modification permanently so you don’t have to repeat this process every time you launch Roblox. First things first, ensure that Roblox and its launcher (Game Manager) are closed and no associated process is running in the background...
As a Roblox developer, it is currently impossible to block the client from utilising teleport methods from the TeleportService.As such, I would like a boolean property under the TeleportService called AllowClientTeleports. AllowClientTeleports would be defaulted to true on production in order to r...
I’ve found a solution in which you create different places for eachrange. However in the system I’m trying to do, that is not possible. I’m trying to make a round-based game that has around 5+ rounds before you earn a win, however, new players joining the server at the l...
local Players = game:GetService("Players") local TeleportService = game:GetService("TeleportService") local TARGET_PLACE_ID = 1234 -- replace with your own place ID local playerToTeleport = Players:GetPlayers()[1] -- get the first user in the experience TeleportService:TeleportAsync(TA...