By taking such an approach, the collection offers a comprehensive view of digital technology research that both extends our notions of the body and creativity through a digital lens, and informs of the role of technology in practices central to the arts and human... (展开全部) 我来说两句 ...
Here is my attempt to find the roots of "the ontological problem" in AI research identified by Daniel Kayser at ICCS'98. I reconstruct just enough of C.S. Peirce's "scientific philosophy" to suggest how pragmatism responds to fundamental (metaphysical) issues in Knowledge Representation, and ...
(1984). The teacher and technology in the humanities and arts. MLJ, 68, 119-124.Lindenau, S.E. (1984). The teacher and technology in the humanities and arts. Modern Language Journal, 68(2), 119-124.Lindenau, S. E. (1984). The teacher and technology in the humanities and arts. ...
Symmetry and technology in ornamental art of old Hungarians and Avar-Onogurians from the archaeological finds of the carpathian basin, seventh to tenth century A.D. Earlier investigations [1] have revealed that mirror double frieze types were used in the ornamental art of the Old Hungarians, ...
The art of innovation: How fine arts graduates contribute to innovation This report gives insights into how fine arts graduates contribute to innovation in the creative industries and beyond, and what policymakers can do to support their contribution.In the 21st century, the UK's economic ...
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Using Bullet Points ( • ) Why is '-ed' sometimes pronounced at the end of a word? What's the difference between 'fascism' and 'socialism'? More Commonly Misspelled Words Popular in Wordplay See All Top 12 Sophisticated Compliments
- 《Language Arts》 被引量: 25发表: 2001年 Studies on Science and the Innovation Process: Selected Works of Nathan Rosenberg Science and technology have become increasingly intertwined in the twentieth century. However, little attention has been paid to the forces that have broug... N Rosenberg...
The Visual Computer (2021) 37:2921–2929 https://doi.org/10.1007/s00371-021-02182-7 ORIGINAL ARTICLE A new renaissance for creativity in technology and the arts in the context of virtual worlds R. A. Earnshaw1 Accepted: 28 May 2021 / Published online: 10 June ...