But let’s be clear on our goals here: It’s okay if champions have “Best in Slot” item builds that outperform other builds. For example, it’s okay that Aurelion Sol wants Jeweled Gauntlet over Deathcap, as long as the difference isn’t massive. There’s always going to be a best...
The age of best in slot (bis) Zeke’s Herald fromTeaming Uphas come to an end—the age of having to adapt to random completed items from two of the same components has begun! Teaming Up was a source of consistent access to bis builds that allowed some scary carries to become even sca...
Overall, this is shaping up to be one of the most content-rich and diverse sets we’ve seen yet. I’m excited to see what type of builds the really good players make to handle specific Encounter situations. Teamfight TacticsInkborn Fables set drops on March 20 on both PC and mobil...
As for the units, Kobuko will be getting a welcome bump up for the base Attack Speed to switch up your Kobuko builds, while Malphite will be getting a boost in Attack Speed as well. All these are barely scratching the surface of what's in store for you - you can gear up for the ...
Micro: The meta changed a lot due to Statikk Shiv. In that regard, it’s difficult for kyeahoo, who’s a rookie, to adapt fully. On the other hand, FATE has a lot of experience, so he utilizes the item builds well. There are strengths ...
Teaming Up was a source of consistent access to bis builds that allowed some scary carries to become even scarier. With less of a guarantee to a staple item, it will be significantly harder to force cookie cutter comps that utilize said item. ...
Lux has been deleting backliners in hilarious Zephyr stacking builds, but more consistently, has been overperforming across less meme-worthy comps as both a supportive unit and a carry. Her MR shred allows AP comps to deal with MR stacking tanks, but her own damage is just too high for ...
but there's still too much emphasis on her auto attacks that are amplified by the same builds (Infinity Edge and Jeweled Gauntlet) that make her Wave so powerful. By cutting down her Attack Damage and passive on-hit damage, we can make sure it takes more than a light gust of wind for...
4-2 Armory (Removed): Removing the 4-2 Armory to prevent against forcing builds and an overabundance of items. Armory Frequency: Starting on Stage 4, the Second Round of each Stage (4-2, 5-2, 6-2, etc.) has a chance to have an additional Armory. These will have a variety of opt...
We've changed the order that players are released during Carousel (shared draft) to reduce the advantage loss streaking pairs have. Previously, loss streaking pairs could coordinate to create complete items off of one carousel, crafting optimized builds early and greatly punishing pairs who win earl...