// Repeat the call if warning and no output if (MFX_WRN_DEVICE_BUSY == sts) MSDK_SLEEP( 1000); // Wait if device is busy, then repeat the same call } else if (MFX_ERR_NONE < sts && t_TaskPool[nTaskIdx].syncp) { sts = MFX_ERR_NONE; // Ignore warnings if o...
This member function is called by the framework to allow your application to handle a Windows message. The parameters passed to your function reflect the parameters received by the framework when the message was received. If you call the base-class implementation of this function, that implementatio...
call so we need to run a few of them for (int t = 0; t < 16; t++) glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, TEX_WIDTH, TEX_HEIGHT, tsimodes.format, tsimodes.type, sibuffer); Uint32 end = SDL_GetTicks (); // commit the buffer so that timing...
The parameters passed to your function reflect the parameters received by the framework when the message was received. If you call the base-class implementation of this function, that implementation will use the parameters originally passed with the message and not the parameters you supply to the ...
This member function is called by the framework to allow your application to handle a Windows message. The parameters passed to your function reflect the parameters received by the framework when the message was received. If you call the base-class implementation of this function, that implementatio...
This member function is called by the framework to allow your application to handle a Windows message. The parameters passed to your function reflect the parameters received by the framework when the message was received. If you call the base-class implementation of this function, that implementatio...
This member function is called by the framework to allow your application to handle a Windows message. The parameters passed to your function reflect the parameters received by the framework when the message was received. If you call the base-class implementation of this function, that implementatio...
This member function is called by the framework to allow your application to handle a Windows message. The parameters passed to your function reflect the parameters received by the framework when the message was received. If you call the base-class implementation of this function, that implementatio...