然后,我们调用ConnectAsync方法并传入CancellationToken。如果连接在超时之前未完成,将抛出TaskCanceledException异常。 总结 以上三种方法都可以用来为TcpClient设置连接超时。选择哪种方法取决于你的具体需求和所使用的.NET版本。如果你使用的是.NET 4.5或更高版本,建议使用第三种方法,因为它提供了更现代和灵活的异步编程模型...
if(!client.ConnectAsync(ip.Trim(),Convert.ToInt32(port.Trim())).Wait(5000)) //设置5秒超时 { recv_text_data = "SocketException Connect Error!"; } if (client.Connected) { NetworkStream serverStream = client.GetStream(); var newmsg = new SerMessage(); var client = new TcpClient(); i...
if (!client.ConnectAsync("remotehost", remotePort).Wait(1000)){ // connection failure } 4.5以前 var client = new TcpClient();var result = client.BeginConnect("remotehost", this.Port, null, null);var success = result.AsyncWaitHandle.WaitOne(TimeSpan.FromSeconds(1));if (!success){ throw...
}//we have connectedclient.EndConnect(result); .Net 4.5的简便写法 varclient =newTcpClient();if(!client.ConnectAsync("remotehost", remotePort).Wait(1000)) {//connection failure} 代码出处: https://stackoverflow.com/questions/17118632/how-to-set-the-timeout-for-a-tcpclient...
问如何设置TcpClient的超时时间?EN从.NET 4.5开始,TcpClient有一个很酷的ConnectAsync方法,我们可以像...
int retryCount = 0; const int maxRetryCount = 3; while (retryCount < maxRetryCount) { try { TcpClient client = new TcpClient(); await client.ConnectAsync("example.com", 80); // 连接成功,跳出循环 break; } catch (Exception ex) { // 处理异常 retryCount++; if (retryCount >= maxRetr...
ConnectAsync(String, Int32) 将客户端连接到指定主机上的指定 TCP 端口以作为异步操作。 Dispose() 释放由 TcpClient 占用的托管和非托管资源。 Dispose(Boolean) 释放由 TcpClient 占用的非托管资源,还可以另外再释放托管资源。 EndConnect(IAsyncResult) 结束挂起的异步连接尝试。 Equals(Object) 确定指定对象...
ConnectAsync($item, $i) Output = [ordered]@{ Source = $env:COMPUTERNAME Destination = $item Port = $i } }) } } } end { while($queue -and $timer.ElapsedMilliseconds -le $timeout) { try { $id = [Task]::WaitAny($queue.Task, 200) if($id -eq -1) { continue } $instance, ...
try { _tcpClient = new TcpClient(); await _tcpClient.ConnectAsync(_host, _port); _isListening = true; Debug.Log("Connected..."); UnityMainThreadDispatcher.Instance().Enqueue(DispatchConnected()); Byte[] bytes = new Byte[BufferSize]; StringBuilder partialMessage = new(); while (_isListenin...
TcpClient_ConnectAsync(string hostname, int port, CancellationToken cancellationToken) => _tcpClient.ConnectAsync(hostname, port, cancellationToken); /// <summary> /// 关闭连接 /// </summary> public void TcpClient_Close() => _tcpClient.Close(); /// <summary> /// 开始一个对远程主机连接_异步...