You will see a lot of players with Mosin rifles as they are a cheap way to train the Sniper skill (for a quest later on) and are capable of killing geared players and scavs alike. Overall, not usually very populated. An early quest from Prapor sends you here to kill a number of Sca...
" clearly heard it from the left. Also said "He was way to far away to hit us in the head like that with just a pistol". That shot sounded like either like between the blue container and the stairs over the pipe or between the wall the road by skeleton. Either way you were making...
The Escape from Tarkov Interchange map is based on multiple areas and levels. The main parts are the garage, the first floor of the mall, and the second floor of the mall. It’s the shopping center. On these levels, we will find 3 main stores - IDEA, OLI, and Goshan - and some ...
Then, press the button on the wall next to the sliding door at the extraction. You need to exit the raid with the "Survived" status to get the quest completion. The "Run Through" status will not complete the quest. To avoid the "Run Through" status, gain at least 200 EXP in raid ...
Reserve has a number of exits for both Scavs and PMC, one of them being the Armored Train that pulls into the station. Both factions also have the Manhole, Scav Lands and Hermetic Door Bunker. The Scav gain access to the fence near the mountains, Heating Pipe and CP Fence while the PMC...
The RB-ORB1 key (RB-ORB1) is a Key in Escape from Tarkov. A key to one of the Federal State Reserve Agency base second barracks armories. Required for the quest Inventory Check from Ragman In Jackets In Drawers Pockets and bags of Scavs In bottom of tunn
Finally, have a plan before you raid. At least know the extracts and your objective (money run, quest, killin dudes) and exactly where those are for the map you’re running. Maps TLDR: Shoreline for money, Interchange for consistency, Customs for quests, Factory/Labs for fights.I did a...
Killa key [Key name]** (Display what door it will open and whats behind the door) And I'm working on alot more comands too Is there a way you could add a feature for mods? For example: Killa AKM Sight attachments and mounts
A room that is adjacent to the Factory's Office. The doors that lead to are closed, but they are breachable (hence the room's nickname "Breach Room"). There is not much loot here, but it is a quest location. The room is also connected directly to the Office via a second door. ...
The player could not go sideways through the doorway. Filters for food and medicine that did not work in the player’s stash. Quest ”The Punisher. Part 4.” which could be done without the scav vest. “Strength”, “Stamina”, and “Stealth” movement progress was not properly counted ...