All textures and geometry of the plant building, its interior rooms, cellars, structures and machinery have been completely redesigned while maintaining the general dimensions and layout of the original location; Rooms, basements and workshops have been refined while maintaining the large-sized objects...
Woods, Interchange, Reserve, Shoreline and Labs.The first six are accessible for both Scavs and PMCs while the Labs map is only available to PMCs and you need the "Labs keycard" to join it. Upon joining, the Labs keycard is used. Labs is the end-game map where all the high level a...
extract the goods, and get out. You might think that it makes the differences between locations unimportant. However, you should always adjust your strategy based on the map that you’re on. Knowing where to position and how to move in every location will give you a strategic advantage ove...
The Red Keycard is primarily found on Shoreline. It can be found in the East Wing of the resort in room 221 on a table with a laptop. In the West Wing, it is found in rooms 218, 203, and the basement. In the basement, the key can spawn in a gym locker that is missing the d...
So how I see it could fuction is: You pick up the marked key from lets say resort east wing room 321 but now you have to survive and extract with it inorder to access dorms marked room in customs. The chance of loosing the key if you die would also incentivize you to gear up to...
the Labs keycard is used. Labs is the end-game map where all the high level and geared players go to farm experience and equipment by killing Scav Raiders. Along with that, on the Labs map there's rooms locked behind other Lab Keycards which cost multiple millions of roubles (these are...