A method for adjusting a target code rate. The method for adjusting a target code rate comprises: dividing an image frame to be encoded into a plurality of first sub-images, classifying the plurality of first sub-images according to a motion vector value of each of the first sub-images, ...
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The bit rate for any compressed sequence will depend on: • the encoding algorithm used (intra- vs. interframe, integer or subpixel motion estimation, coding modes or block sizes available); • the content (high spatio-temporal activity will in general require more bits to code); • th...
Second, we adopt the coordinate attention mechanism to highlight the target salience and suppress background interference in the feature map, which is able to decrease the false alarm rate with complex scenes. Third, we contribute a real-world infrared small target dataset, named NCHU-SIRST. ...
RequestRateByIntervalInput ResourceIdentityType ResourceInstanceViewStatus ResourceRange ResourceSkuCapabilities ResourceSkuCapacity ResourceSkuCapacityScaleType ResourceSkuCosts ResourceSkuLocationInfo ResourceSkuRestrictionInfo ResourceSkuRestrictions ResourceSkuRestrictionsReasonCode ResourceSkuRestriction...
dagrate/dl-offtargetPublic NotificationsYou must be signed in to change notification settings Fork4 Star5 master 1Branch 0Tags Code Folders and files Name Last commit message Last commit date Latest commit Cannot retrieve latest commit at this time. ...
was a messy start with plenty of clinching, which saw Smith looking to impose his physicality. Eubank Jr. tried to settle and get behind the jab, but it was an even round overall. The second round followed in the same fashion as the first round, with Eubank edging it on work rate. ...
KeyCodecsString KeyColorFormat KeyColorRange KeyColorStandard KeyColorTransfer KeyColorTransferRequest KeyComplexity KeyCreateInputSurfaceSuspended KeyCropBottom KeyCropLeft KeyCropRight KeyCropTop KeyDuration KeyEncoderDelay KeyEncoderPadding KeyFlacCompressionLevel KeyFrameRate KeyGridColumns Key...
ID3D12GraphicsCommandList::ClearRenderTargetView 方法 ID3D12GraphicsCommandList::ClearState 方法 ID3D12GraphicsCommandList::ClearUnorderedAccessViewFloat 方法 ID3D12GraphicsCommandList::ClearUnorderedAccessViewUint 方法 ID3D12GraphicsCommandList::Close 方法 ...
thus robustly aiding the task of manipulating these objects throughout the episode. Our evaluations show a massive 3x improvement in success rate over a model that has access to the same sensory suite but is trained without the object location estimator, and our analysis shows that our agent is...