To tackle this challenge, we introduce TalkingGaussian, a deformation-based radiance fields framework for high-fidelity talking head synthesis. Leveraging the point-based Gaussian Splatting, facial motions can be represented in our method by applying smooth and continuous deformations to persistent ...
git clone git@github.com:Fictionarry/TalkingGaussian.git --recursive conda env create --file environment.yml conda activate talking_gaussian pip install "git+https://github.com/facebookresearch/pytorch3d.git" pip install tensorflow-gpu==2.8.0 ...
Breadcrumbs TalkingGaussian / encoding.pyTop File metadata and controls Code Blame 78 lines (56 loc) · 2.94 KB Raw import torch import torch.nn as nn import torch.nn.functional as F class FreqEncoder(nn.Module): def __init__(self, input_dim, max_freq_log2, N_freqs, log_sampling=...
We propose GaussianTalker, a novel framework for real-time generation of pose-controllable talking heads. It leverages the fast rendering capabilities of 3D Gaussian Splatting (3DGS) while addressing the challenges of directly controlling 3DGS with speech audio. GaussianTalker constructs a canonical 3D...
I knew I had to write a Gaussian blur routine that took no noticeable time, used very little memory (even on a large image), and worked on any depth of content. Back then, people ran their Macs in all kinds of color depths, with 8 bit being still common. ...
By training on the EmoTalk3D dataset, we propose a \textit{`Speech-to-Geometry-to-Appearance'} mapping framework that first predicts faithful 3D geometry sequence from the audio features, then the appearance of a 3D talking head represented by 4D Gaussians is synthesized from the predicted ...
IntroductionAudio-driven talking head synthesis has become an impor-tant technique for various digital applications like videoproduction, virtualreality, andhuman-computerinteraction.TherecentadvancementsinNeuralRadianceFields(NeRF)[41] and 3D Gaussian Splatting (3DGS) [26] have led tosignif icant ...
So we define LKL as the Kullback–Leibler (KL) divergence between the latent space distribution and the Gaussian distribution. We also employ a discriminator D based on the PatchGAN [4] to perform 1D convolution on the head motion sequence as Speech2Gesture [3]. We define the ...
[ECCV'24] TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splatting - TalkingGaussian/train_mouth.py at main · Fictionarry/TalkingGaussian
是否能够用TalkingGaussian算法替代ernerf?