Table(表)为可以储存多个值的 Lua 数据类型,其中包括/articles/Numbers|数字、/articles/Boolean|布尔值、/articles/String|字符串、/articles/Function|函数等多种类型。表的构造使用中括号({}),如下所示:-- Construct an empty table assigned to variable "t
local myTable={"Tofu","Milk","Bacon"}local firstItem=myTable[1]print(firstItem,myTable[2],myTable[3])--"Tofu Milk Bacon" 这里需要注意的是,Lua的数组下标是从1开始的(跟FORTRAN一样),这点跟常用的编程语言(例如C/C++、C#、Java、Python)不一样。 要往table中添加或删除元素,需要调用table库函数...
-- Perform work until Scheduler asks us to yield while workInProgress ~= nil and not shouldYield() do performUnitOfWork(workInProgress) mod.performUnitOfWork(workInProgress) end end-- FIXME (roblox): restore type annotation 'unitOfWork: Fiber' function performUnitOfWork(unitOfWork) ...
When dealing with arrays, and when working with hash tables, you can employ Solution 3. If you are using Lua for Roblox development, the method that can be utilized is the following: In Lua tables, keys do not have indices; they are the indices. Therefore, instead of saying "index of ...
Transmit a webhook to the Discord channel dedicated to Roblox. The creation of a superuser has been omitted because the program is not being executed in a TTY. You have the option to manually create a superuser in your project by running `manage.py createsuperuser`. ...
Table是 Lua 中唯一的数据结构。该数据结构足够强大,可以实现其他的数据结构。可以这样来理解,Table实质上是一个字典或数组,它是键值对(key-value pair)的集合,如果key是数值,那table就可以表示一个数组;如果key是非数字或数值与非数值混合着的,那table就是一个字典。key可以是除了nil之外的其他类型数值,value可以...