CompareExchange(UIntPtr, UIntPtr, UIntPtr) Source: Interlocked.cs 重要 此API 不符合 CLS。 比较两个特定于平台的句柄或指针是否相等,如果它们相等,则替换第一个句柄作为原子操作。 C# [System.CLSCompliant(false)]publicstaticUIntPtrCompareExchange(refUIntPtr location1, UIntPtrvalue, UIntPtr comparand); ...
Interlocked.CompareExchange 方法參考 意見反應 定義命名空間: System.Threading 組件: System.Threading.dll 比較兩個值是否相等,如果相等,則會將第一個值取代為不可部分完成的作業。多載展開資料表 CompareExchange(Single, Single, Single) 比較兩個單精度浮點數是否相等,如果相等,則會將第一個值取代為不可部...
CompareExchange(UIntPtr, UIntPtr, UIntPtr) Source: Interlocked.cs 重要 此API 不符合 CLS。 比较两个特定于平台的句柄或指针是否相等,如果它们相等,则替换第一个句柄作为原子操作。 C# [System.CLSCompliant(false)]publicstaticUIntPtrCompareExchange(refUIntPtr location1, UIntPtrvalue, UIntPtr comparand); ...
Interlocked.cs Compares two platform-specific handles or pointers for equality and, if they are equal, replaces the first one, as an atomic operation. C# publicstaticIntPtrCompareExchange(refIntPtr location1, IntPtrvalue, IntPtr comparand); ...
Interlocked.cs Compares two platform-specific handles or pointers for equality and, if they are equal, replaces the first one, as an atomic operation. C# publicstaticIntPtrCompareExchange(refIntPtr location1, IntPtrvalue, IntPtr comparand); ...
Interlocked.cs Compares two platform-specific handles or pointers for equality and, if they are equal, replaces the first one, as an atomic operation. C# publicstaticIntPtrCompareExchange(refIntPtr location1, IntPtrvalue, IntPtr comparand); ...
Interlocked.CompareExchange Method Reference Feedback Definition Namespace: System.Threading Assembly: System.Threading.dll Compares two values for equality and, if they are equal, replaces the first value. Overloads Expand table CompareExchange(UIntPtr, UIntPtr, UIntPtr) Compares two platform-...
1 class CompareChange 2 { 3 private static int i = 0; 4 public static System.Threading.AutoResetEvent changeSignal = new System.T...
using System; using System.Threading; namespace InterlockedExchange_Example { class MyInterlockedExchangeExampleClass { //0 for false, 1 for true. private static int usingResource = 0; private const int numThreadIterations = 5; private const int numThreads = 10; static void Main() { Thread ...
System.Threading 程序集: System.Threading.dll Source: Interlocked.cs 为多个线程共享的变量提供原子操作。 C#复制 publicstaticclassInterlocked 继承 Object Interlocked 示例 下面的代码示例演示线程安全资源锁定机制。 C#复制 usingSystem;usingSystem.Threading;namespaceInterlockedExchange_Example{classMyInterlockedExchange...