profiles_tank/shadow_assassin Add heal_tank simulation profile to experiment with it. Mar 11, 2012 qt Added Aim and Cunning to Plot Stat list. Jun 25, 2013 util_scripts Add my personal release package script. Could easily be adjusted for Qt4 May 14, 2013 .gitignore Merge branch 'boost' ...
Currently on my Juggernaut I run 3501 Shield and 3010 Absorb (PvE), Assassin I run 3138 / 3373, and Powertech I run 4375 / 2136. As someone else said, in PvP stats have completely different priorities. TheCKiceman Members 37 PostedJanuary 3, 2020 ...
SWTOR 4.0 Darkness Assassin PvP Guide by Kre’a, on Dulfy.net Deception (Damage) Deception Assassin PvE 5.2 by Jaek, on Dulfy.net SWTOR 4.0 Deception Assassin PvE Guide by Artorias, on Dulfy.net SWTOR 4.0 Deception Assassin PvP Guide by Kre’a, on Dulfy.net by SWTOR Central Hatred (Damag...
As always, I'm looking to get confirmation from other players that this is a real, replicable problem. Assuming it is a problem, I wouldn't classify it as serious at all; it's not like it's easy to trigger unless you're specifically seeking to cause it. Over the span of any 6 mi...
I would love to know the reasoning behind these nerfs. The AP Pt nerf will gut the spec from high tier endgame, the pyro nerf is stupid because it's single target sustained is only average and of all the dot classes has maybe the worst dot spread in the game (how about make scorch...
Hey folks, Let's talk about what Spoils of War has in store for the Assassin! Below you will find the Assassin's new ability, the set bonuses that are planned for them, and a list of their new Tactical items. You may see bonuses or tactical items which r
I'd say so by order of priority: \if you are DPs accuracy is the main priority for PvE, its 110%. IDK why people advise using accuracy Stim. Stims last for a very long time and the high-end ones are expensive to buy or craft. You run a mastery/power stim always, then you look...
Marauder > PT = Assassin = Operative > Juggernaut Floplag PostedDecember 16, 2014 The person above me has it right... it isnt gear, it isnt skill.. is class balance. no, i dont want all classes to be the same or have the same types of skills, bu i do want them all on a level...