Chris Woods:Super Mario Bros.was the first film that went through the Kodak Cineon film scanner and film recorder just for visual effects. It was much too expensive in those days to put a whole film through there. The film was all shot in 35mm, so the visual effects plates were all sc...
but it was mostly the design and they had taken over this old cement factory, which became the set, but in terms of the effects: I thought it was a wasted opportunity because the whole thing about Super Mario Bros. was each level was...
It is the eighteenth entry in the [[Super Mario (series)|''Super Mario'' series]].<ref name=encyclopedia>{{cite|author=Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ([[Shogakukan]]) (ed.)|title=''[[Super Mario Bros. Encyclopedia|Encyclopedia...
Super Mario Bros.: When Mario walks behind a curtained section in Booster Tower, he emerges as Mario appeared in this game. A soundclip from the game is played, and when he tries to exits the room the 'time running out' sound plays as he shrinks and runs back behind the curtain. If...
Mario is a playable character in Super Smash Bros. Brawl. He was shown at the E3 2006 trailer for the game, alongside Link, Kirby and Pikachu, all of whom also appeared with him in Super Smash Bros. Melee and the original Super Smash Bros. Charles...
Superman doesn’t havewall-building vision. There’s like all sorts of weird stuff in those movies like “What!” You either have a suspension of disbelief and you’re into the story or you’re not, and in the case ofSuper Mario Bros.you’re just not pulled in. A lot of that is...
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Super Mario Bros. Wonder has been an utter joy so far, and I can’t wait to see what else it has in store. The gameplay is as fun as ever, and the level design is some of the best the series has ever seen. If Wonder keeps me this enthusiastic the whole way through, I might ...
The Super Mario universe refers to the Super Smash Bros. series' collection of characters, stages, and properties that hail from Nintendo's expansive and highly successful Mario video game franchise. The Mario universe is Nintendo's flagship...
And of course, I want to acknowledge our fearless Supervising Sound Editor, Daniel Laurie, who kept us all in line (sort of) – as much as humanly possible. What have you learned while working on the sound for The Super Mario Bros. Movie that has helped you to grow at your craft or...