At level three, you’ll make a choice from the Dungeons and Dragons 5eFighter subclasses(a.k.a.Martial Archetypes) and which one you go for can drastically alter how your character plays at the table. If you don’t know your Rune Knight from your Samurai, fear not; this guide profiles ...
I consider 5E to be a system primarily focused on combat, so I generally weight powerful combat subclasses higher than ones that focus on social interaction or exploration. I also give more weight to subclasses that allow for a wider range of powerful builds compared to those with only a few...
but it doesn’t offer much power until at least level six. The Way of the Open Hand provides some nice buffs to your unarmed attacks, but you’re still more fragile and puny than aDnD FighterorDnD Barbarian. And the Way of the four Elements is infamously ...
For comparison, a greatsword fighter would get 2d6+STR, or a monk would get 2*(1d4+DEX). Assuming the "Metal Claw" ability is intended to be a one-round buff, this is trading a first-level spell slot for +1d4 damage. For comparison, a paladin's smite ability lets th...
FighterBruteSquireWar Cleric*Protector—Drunken MasterCrusader*Peacekeeper*CadWarmageInterrogatorSpellblade MonkYaban*GeishaDiscipleShizen*Samurai*—KensaiSoheiNinjaYōjutsuMahōtsukai*Wu Jen PaladinZealotGuidonGuardianAncient*JusticarOathbound*—WardenNightseeker*Original*Oathforger*Master ...