The book's first study found that even exposure to cartoonish children's violent video games had the same short-term effects on increasing aggressive behavior as the more graphic teen (T-rated) violent games. The study tested 161 9- to 12-year-olds, and 354 college students. Each particip...
结果1 题目 Many studies have found that people who play violent video games are more likely to be involved in aggressive behavior. A. adj. 紧张的 B. adj. 好斗的;有侵略性的 C. adj.情绪的 D. adj. 出乎意料的 相关知识点: 试题来源: 解析 B 反馈 收藏 ...
(2009) `Revisiting violent videogame research: game studies perspectives on aggression, violence, immersion, interaction, and textual analysis', Digital Culture & Education 1(1): 6-30.Kontour, K. (2009). Revisiting violent videogames research: Game studies ...
However, a relationship of exposure to violent video games and violence on TV with the perpetration of CPV was not found. These results suggest a potential new target for CPV prevention, as well as for the treatment of juvenile offenders. 中文翻译: 电子游戏、暴力正当性和儿童对父母的暴力 ...
由第一段第二句But the idea that there is a link between violent video games and violent acts reappeared following the mass shooting in El Paso但在埃尔帕索发生大规模枪击案后,暴力视频游戏和暴力行为之间的联系再 次出现。 “可知由于最近爆发的恐怖袭击事件,引发了人们对于暴力游戏引发暴力事件的猜想,...
The study found that teenagers who watch sex scenes on television were about twice as likely to get pregnant or get a partner pregnant. The article also discusses a study which found that children and teenagers who play violent video games demonstrate high levels of physical aggression....
aRecent studies have shown that video games can have a positive or negative effect on how players behave, depending on the content. Pro-social games can increase empathy, co-operation, helping and emotional awareness, while violent games can diminish these traits. 最近研究表示,电子游戏可能有一个...
Although dozens of studies have documented a relationship between violent video games and aggressive behaviors, very little attention has been paid to potential effects of prosocial games. Theoretically, games in which game characters help and support each other in nonviolent ways should increase both ...
A.The educational value of computer games.B.The influence children have on the computer industry.C.What parents and teachers think of violent computer games.D.How computer games help stronger students. 免费查看参考答案及解析 题目: [高三英语下册高考模拟] For years, David James, who studies ...
Ferguson and Rueda (2010) employed four intervention arms: an antisocial violent game, a prosocial violent game, a nonviolent game, and a no-game control condition. For the purpose of this review, we simplified the comparisons and thus the antisocial violent game was compared to the nonviolent ...