Finally, this study focuses on research which regards video games as problems in the field of social theories. The last section points out how much these multiple inputs from diverse theoretical traditions may contribute to the creation of new problems, as those arising from the current conditions...
The article focuses on several research on videogames. Professor Douglas Thomas wrote in "The Gamer Disposition" that video game players find fun in problem-solving and adapt quickly to changing conditions. In his book "Playing With Videogames," James Newman breaks down the ways gamers take ...
The book's first study found that even exposure to cartoonish children's violent video games had the same short-term effects on increasing aggressive behavior as the more graphic teen (T-rated) violent games. The study tested 161 9- to 12-year-olds, and 354 college students. Each particip...
aour members participated in 137 Surveys, including studies on video games, tv programs and new release movies, gloves, glasses and contact lenses, chocolate, coffee and liquid soaps, football, cricket and sportswear, searching, buying and selling, computers, scanners, printers and the software we...
Journal of Child and Family Studies(IF1.6)Pub Date : 2024-09-05, DOI:10.1007/s10826-024-02864-5 Miriam Junco-Guerrero , Ana Ruiz-Fernández , David Cantón-Cortés During the past decade, video games have become the main industrial entertainment sector, although research on the effects of vi...
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This article explores how research conducted in the emerging discipline of Game Studies may be used to develop tools for teaching videogames in the English and Literacy classroom. The article argues, by drawing on the debate between ‘narratologists’ and ‘ludologists’ that acknowledging and mark...
aRecent studies have shown that video games can have a positive or negative effect on how players behave, depending on the content. Pro-social games can increase empathy, co-operation, helping and emotional awareness, while violent games can diminish these traits. 最近研究表示,电子游戏可能有一个...
Correlational, Longitudinal, and Experimental Studies The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From , Akiko Shibuya, Correlational, Longitudinal, and Experimental Studies The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From... P ...
While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particular...