Jones, L. (2007) The Student-Centered Classroom. Cambridge: Cambridge University Press.Jones, L. (2007). The Student-Centered Classroom. Cambridge: Cambridge University.Jones, L. (2007). The Student-Centered Classroom. New York: Cambridge University Press....
Educational gamesare a powerful tool in student-centered classrooms; they provide an engaging and interactive learning experience. One benefit of using educational games in student-centered learning is how theypersonalize the learning experiencefor individual students. Because many educational games are desi...
Build cybersecurity resilience in K-12 classrooms with Microsoft tools 1 Hour Minecraft K-12 Educator Beginner Module Build reading fluency with Reading Coach 1 hr 3 min Microsoft 365 K-12 Educator Beginner Module Empower educators to explore the potential of artificial intelligence ...
Creating more student-centered classrooms with Denver Public Schools EducationMontage Digital Coach Britney Horton uses DisplayNote’s Screen Sharing Tool to create more student-centered learning environments in Denver Public Schools. Introduction Located in Colorado, USA, Denver School District i...
student-centered classrooms 【课程之旅】 YCIS&ESFL 2022年11月14日 继上周耀中外籍人员子女 学校的华外之旅后 华外实验的三位老师 再次来到耀中 观摩多种多样的 特色课程 感受不一样的课程之旅 VARIOUS COURSES Design WORKSHOP Modeling ART 学生...
In most flipped classrooms, videos are effective for teaching and learning (Robinson et al.,2020). Many video factors are related to the overall course effectiveness in RO-L&T (Christ et al.,2017; Guo et al.,2014). These include but are not limited to video length, recording location, in...
Technology advances have simplified video creation, distribution, and accessibility on online platforms. They also report on different applications of academic video content in modern classrooms, such as asynchronous learning [3]. Research suggests that video-based instruction is more engaging and ...
Classrooms often contain a wide variety of student factors, which can be addressed using helpful strategies. Discover how to create a classroom environment addressing the needs, perspectives, learning profiles, and backgrounds of students. Designing Learning Programs Educators know that all students in ...
A Rocky-Horror-Picture-Show Pedagogy: Tablet PC Use in Humanities and Communication Student-Centered Classroomsmyopic addictionobesitysweet foodsThe use of Tablet PCs in the classroom is typically seen as supporting student annotation and note taking to foster the consumption and recall of facts and ...
Learning [process] portfolio:If a student were to take a video of them reading in four consecutive months, you would see all readings over time to see development and growth. Showcase portfolio:If a student were to take a video of them reading in four consecutive months, they would pick ...