/** * struct ListNode { * int val; * struct ListNode *next; * ListNode(int x) : * val(x), next(NULL) { * } * }; */ class Solution { public: vector<int> printListFromTailToHead(ListNode* head) { ListNode* cur = head; vector<int> res; stack<int> temp; while(cur != NUL...
fork进程/线程时,copy_process()会给此线程alloc一个struct pid结构体。当是fork进程/线程时,copy_process()的pid参数将是null,所以会call alloc_pid() static__latent_entropystructtask_struct *copy_process( unsignedlongclone_flags, unsignedlongstack_start, unsignedlongstack_size,int__user *child_tidptr,...
for (TListNode<Source>* n = ps.head; n;) { Source* src = n->ref; @@ -1402,11 +1406,11 @@ void GPUTextureCache::DestroySource(Source* src, bool remove_from_hash_cache)if (g_settings.texture_replacements.dump_textures && !src->active_uv_rect.eq(INVALID_RECT)) ...
struct listNode *next; void *value; } listNode; 在Redis3.2.0版本的时候引入了quicklist链表结构,结合了linkedlist和ziplist的优势。 typedef struct quicklist { quicklistNode *head; quicklistNode *tail; unsigned long count; /* total count of all entries in all ziplists */ unsigned int len; /* num...