How to Jiggle a Skin (Advanced) Have a cool skinned model, doesn't need very many transforms, but does need to be a SkinnedMeshRenderer. (Optional) Make sure the model has some sort of mask. By default the shaders use the Red vertex color channel to mask out the motion. I like to...
Ensure the target skins have a JiggleSkin-supported shader applied, then Play! Installation You can install Jiggle Physics with OpenUPM by checking out the badge above. Otherwise... Simply add https://github.com/naelstrof/UnityJigglePhysics.git#upm as a package using the package manager. Or ...