IObservableIngressStreamable<TPayload> IPartitionedIngressStreamable<TPartitionKey,TPayload> IPassiveIngressStreamable<TKey,TPayload> IPattern<TKey,TPayload,TRegister,TAccumulator> IStreamable<TKey,TPayload> JoinKind JoinPlanNode MulticastPlanNode OnCompletedPolicy OperationalHint OutOfOrderPartitionedStream...
通用容器(GC)是流式(streamable)数据容器,通过将不同类型的基本素材和元数据(metadata)用基于流式的元数据(str… www.crifst.com|基于11个网页 3. 流化 "流化"(streamable)的结果集是此扩展库取得结果集的默认方式。如果你采用此模式,你一次只能从结果集中取出一条记录, … ...
stream IStreamable<Microsoft.StreamProcessing.PartitionKey<TKey>,TPayload> constructor Expression<Func<TKey,Int64,Int64,TPayload,TResult>> 从每个事件的开始时间、结束时间和有效负载构造结果数据的方法说明。 返回 IObservable<ArraySegment<TResult>> 适用于 Trill Streaming Engine 2018.3.2.1 产品版本...
left IStreamable<TKey,TLeft> 联接操作的左侧输入。 right IStreamable<TKey,TRight> 联接操作的右输入。 leftKeySelector Expression<Func<TLeft,TJoinKey>> 一个指定联接条件左半部分的表达式。 rightKeySelector Expression<Func<TRight,TJoinKey>> 一个指定联接条件右半部分的表达式。 resultSelector...
public static Microsoft.StreamProcessing.IStreamable<TKey,TResult> SelectMany<TKey,TPayload,TResult> (this Microsoft.StreamProcessing.IStreamable<TKey,TPayload> source, System.Linq.Expressions.Expression<Func<long,TPayload,System.Collections.Generic.IEnumerable<TResult>>> selector); 类型参数 TKe...
StreamableValue public interfaceStreamable 所有复杂 IDL 类型的 Holder 类的基类。ORB 将所有生成的 Holder 视为 Streamable 来调用编组和解组的各种方法。 从以下版本开始: JDK1.2 方法摘要 void_read(InputStreamistream) 从istream读取数据,并使用已解组数据初始化 Holder 的value字段。
streamable A value that indicates if the content is prepared for streaming. iOS 9.0+iPadOS 9.0+Mac Catalyst 13.1+macOS 10.11+visionOS 1.0+ varstreamable:NSNumber? {getset} Discussion When the value of this property is 0, the content is not prepared for streaming; when the value is 1, ...
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javax.resource.cci Interface Streamablepublic interface Streamable Streamable interface enables a resource adapter to extract data from an input Record or set data into an output Record as a stream of bytes. The Streamable interface provides a resource adapter's view of the data that has been...
注意,使用这个方法加载多个资源的时候要用GetLoadedAssets来获得FStreamableHandle中返回的资源,里面传入要返回的数组。 异步加载单个资源 示例代码: void UWC_TestUI::OnBtnClickCommonBtn_SmAsyncOne() { FSoftObjectPath SmSyncGroupTexturePath = TEXT("Texture2D'/Game/UI/Images/VS.VS'"); TSharedPtr<FStre...