Quite a bit like Persona, but with rhythm-action mini-games instead of turn-based combat,Danganronpa: Trigger Happy Havoctasks you with solving murders in a locked-down Japanese high school populated by eccentric geniuses, all of whom could theoretically become your best friend or be the literal...
I have a close relationship with my step farther, Chris, and I have featured him as the player's character in every one of my games. One of Chris's quirks is making up funny songs, so this game in particular is especially personal to me because the whole game was entirely based on ...
名称:Road to Guangdong - Road Trip Car Driving Simulator Story-Based Indie Title (公路旅行驾驶游戏) 类型:冒险,独立,模拟,抢先体验 开发商:Just Add Oil Games 发行商:Excalibur Publishing 系列:Excalibur Publishing 发行日期:2019 年 6 月 6 日 ...
With roots in classic turn-based RPGs of yore and modern indie triumphs likeUndertale,In Stars and Timetakes a bold approach towards storytelling which breaks the mold established by many of the best story games on this list. In a manner reminiscent ofDeathloop,protagonist Siffrin finds themself...
Solve the 100 simple, handcrafted and unique math based spatial puzzles.JOURNEY ACROSS A MYSTERY LANDSCAPEPlay as a mysterious traveller whose journey across the world lands you in the kingdom of Zampi. Resolve the drought plaguing the once-prosperous kingdom of Zampi by solving puzzles and ...
A little story of how my life went before adding it to Steam. Wishlist "Pyramid Rush" on Steam!
Making Story-Driven Indie Games with No BudgetPatrick God
We welcome two new operative groups. Saber Interactive is a U.S-based developer and publisher of video games and DECA Games is an indie publisher completely focused on live operations and games as a service. Visit “The year in brief” ...
Game Director Story is an unflinching and satirical look behind-the-scenes at how big-budget AAA games are made. Based on first-hand accounts by industry veterans, Players experience the emotional roller coaster of guiding a team through the agonizing decisions and compromises needed to ship a ga...
【1】游戏研究大师阿尔萨斯在文章《A Narrative Theory of Games》中回顾这场战争时指出:实际上,“游戏是否是故事的辩论”这并非是一个单一的问题,而是把两个论题混为一谈:一个是关于设计导向的讨论,核心内容是“基于游戏的叙事(game-based narratives)”的潜力与问题;另一个则是关于“游戏究竟能否被称之为故事”...