Pops that do not have a job, either because none is available or because their stratum is higher than that of available jobs, are unemployed. Unemployed pops produce the following and cannot have their output improved by job modifiers:
It does not verify that there are unemployed pops on the planet before working out what kinds of unemployed pops there are. Which means that the OR will return false on both count_owned_pop sections, which consequently means it is checking both. Adding "num_unemployed > 3" near the start ...
在开始附近添加“num_unemployed > 3”有很大好处 It would check the number of unemployed pops relevant to non-gestalts and only after that check the country was not gestalt. By swapping the gestalt check to the start, it means it will only ever be trying one of the count_owned_pop loops....
* AI will now look at the individual unemployed pop when considering what job to create for it, solving various issues where jobs were created for pops who could not work them. * AI现在会依据失业人口来创造新岗位,从而为无法工作的人口创造就业机会,解决各种问题。 * Fixed AI often aborting jump...
Laborer jobs generated for unemployed pops Allowed buildings: Overseer Residences buildings Resource buildings (except Resource Silos) Pop assembly buildings Military buildings Slave Processing Precinct Houses or Psi Corps Manufacturing buildings Amenities buildings (except Gene Clinics) Trade buildings Research ...
- The outliner has been updated so planets with unemployed pops that are auto-migrating are now shown a yellow suitcase. The red suitcase should only appear if the planet actually requires your attention to resolve the unemployment problem. ...
Pop must not be under a migration cool down timer. Toilers and Servants are special cased as those are jobs created when certain types of pops are unemployed, and you do want some of those. As a result, gradually unemployed pops spread out to planets that have better habitability and more...
- The outliner has been updated so planets with unemployed pops that are auto-migrating are now shown a yellow suitcase. The red suitcase should only appear if the planet actually requires your attention to resolve the unemployment problem. ...
- Fixed an issue where planet automation could not use resources from their local sector stockpile. - 修正了行星自动建设无法使用所在星区库存资源的问题。 - Planet automation will now check that the unemployed pops can work the jobs that the automation would build, e.g. preventing specialist job...
- Fixed various living standards incorrectly providing unity instead of a happiness penalty for unemployed pops.- 修复了一系列生活标准错误地让失业人口产生凝聚力而非幸福度惩罚的问题。- Fixed wrong color of font used in the Alien Box event in Brazilian Portuguese- 修复了巴西葡萄牙语游戏中外星盒子...