In other situations, will the AI try to modify relations to where it thinks they should be? A: AI empires will use the Improve Relations envoy action if they are interested in pursuing other deals, or Harm Relations if they dislike you and either want you as a rival or want to insult ...
The only drawback to this version is lack of compatibility with mods that also modify these aspects. In addition, Heavy rebalances ALL Habitability modifiers, so it matters much more. This means many mods that add habitability modifiers in some way (which are tailored to vanilla scaling with b...
This mod No Longer modifies the 00_buildings.txt file (in an major way). It is Now Compatible with mods that modifies that file. This mod still modify the 00_buildings.txt file, but this only to effect the build interface. If you delete that file/have a mod that uses it you will s...
* Feudal Society now also reduces Leader hiring costs by 50%, waives Unity upkeep costs for employed Leaders, causes employed Governors to instead generate Unity equal to their skill level, but removes the ability to dismiss Leaders. * 封建社会(国民理念)现在还减少50%的领袖雇佣成本,免除已雇佣的...
* Gene-modding a species will now also modify an appropriate portion of owned colony ships with that species* Fixed the Horizon Signal event chain causing unintended events to fire on Tomb Worlds in the player's capital system* Fixed factions in Inwards Perfection empires referring to Diplomacy ...
Modify a vassalization contract 1 guide You Monster Scrapped an organic fleet to the salvager enclave 1 guide Meet the New Boss Pledge secret fealty to another empire and have them win an Allegiance War 1 guide Surfing the Web Have a network of at least 30 Hyper Relays, in systems you own...
The game gives the player a few pre-generated races with a bit of back lore for each, along with two human variants. The real strength comes from the customizer; the player can edit and modify one of the existing templates or create their own, and naturally modify those into new variants...
I’ve tried to avoid overriding any vanilla game files as much as possible, but it was unavoidable to modify the ship behavior logic files (affecting vanilla ship formations, bombardment tactics, and fighter logic). Mods that also modify these files may conflict with this mod’s ship behavior...