GUI modding in Stellaris is not easy and sometimes even not obvious either. However, there are some tools to modify existing elements or make new elements inside the game. Getting Started[编辑|编辑源代码] All interface files are stored inStellaris/interface/, and are separated between.guiand.gf...
Each stage of a megastructure has a required time to build measured in days. By default, construction progress is equal to 1 per day. The following factors modify this, generally increasing the rate such as progress might be 1.5, 2, or even more per day. Thus, a megastructure stage that...
In other situations, will the AI try to modify relations to where it thinks they should be? A: AI empires will use the Improve Relations envoy action if they are interested in pursuing other deals, or Harm Relations if they dislike you and either want you as a rival or want to insult ...
* Feudal Society now also reduces Leader hiring costs by 50%, waives Unity upkeep costs for employed Leaders, causes employed Governors to instead generate Unity equal to their skill level, but removes the ability to dismiss Leaders. * 封建社会(国民理念)现在还减少50%的领袖雇佣成本,免除已雇佣的...
This mod No Longer modifies the 00_buildings.txt file (in an major way). It is Now Compatible with mods that modifies that file. This mod still modify the 00_buildings.txt file, but this only to effect the build interface. If you delete that file/have a mod that uses it you will ...
* Gene-modding a species will now also modify an appropriate portion of owned colony ships with that species* Fixed the Horizon Signal event chain causing unintended events to fire on Tomb Worlds in the player's capital system* Fixed factions in Inwards Perfection empires referring to Diplomacy ...
Modify a vassalization contract 1 guide You Monster Scrapped an organic fleet to the salvager enclave 1 guide Meet the New Boss Pledge secret fealty to another empire and have them win an Allegiance War 1 guide Surfing the Web Have a network of at least 30 Hyper Relays, in systems you own...
The game gives the player a few pre-generated races with a bit of back lore for each, along with two human variants. The real strength comes from the customizer; the player can edit and modify one of the existing templates or create their own, and naturally modify those into new variants...
5.3 Restricting human empires to particular skin color or gender 6 ReferencesPrescripted countries[编辑 | 编辑源代码]99_prescripted_countries.txt is a file contained in a folder Stellaris->prescripted_countries, which is the base file you need to modify in order to make your custom empire appea...