Loyalty is the "currency" used between overlord and subject, and while the Specialist empires make more use of it than regularvassals, it's still beneficial to keep your minions loyal since it gives you more options. Loyalty is largely determined by the contract between overlord and subject,...
Some people noted that as part of the unity changes in Libra, a bit more of an argument for spinning off sectors into vassals could be made, but with the current numbers it's generally more valuable to control those systems directly. ...
- Empires created by releasing sectors or from status quo peace deals now have some starting resources to not immediately suffer deficits.- 通过释放星域或是维持现状建立的帝国将会拥有一些初始资源以避免过快的陷入资源短缺。- Clarified that Subjugation War Terms only apply to Vassals and Subsidiaries....
- Planetary Automation will now build pre-emptively if there are 0 jobs available on a planet or if there is an unemployed pop that can work a job from the suggested building. This should solve both the case where we shouldn't make specialist jobs for slaves but also allows us to preempt...
- The Imperial Fiefdom will start with colonies close to every member of their empire, so nobody will feel left out of the fold. Those who feel particularly loyal will now also be able to remain a vassal of the empire after the civil war has started.- “帝国封邑”起源的有关帝国将会扎堆...
- Revolt Situations no longer cause escalating stability maluses, as these could make it impossible to stop a revolt. They now give a flat 10 stability malus at all stages. - 叛乱局势不再会给予持续的稳定度加成,因为这可能会使叛乱被平息。现在叛乱局势的所有阶段都只会给予固定的10稳定度加成。
-- Changed it so players can remain loyal to the overlord when the civil war begins, if they so wish. The AI will always go independent.-- 一项改动使得玩家在内战爆发时也能继续保持对宗主国的忠诚,如果玩家愿意的话。但是AI会继续选择独立。- Added Hydroponics Station designation for habitats. ...