wiki上更新了夺回..看第七条In order to get rid of the infestation, the planet must be bombarded until its fortification hea
and not everyone is void dweller origin,// maybe one expand habitat decision that costs some influence and alloys to get one building slot until you get to the maximum of 16 slots like an arcology ( but that one gets it for free all at once...
Trait Infertile – Adds a 1000% Growth Penalty to the species Trait Infertile – Adds a 25% happiness penalty to species Event Death – Dynamicly determined population death rate based on the current number of pops with infertile on a planet. (death rate is the inverse of the population grow...
A: One prospectorium excavation per planet. Digging too deep and [REDACTED] is based on [REDACTED] and [REDACTED]. You should [REDACTED] before you do that. 问:一个矿井能挖多深才算 "太深"?(勘探邦的勘探有技术限制吗?) 答:每个行星只能搞一个勘探邦的资源点。挖得太深和[数据删除]是基于[...
One of the big advantages that fellow Humans like you and I have over the AI is that we can easily make long term strategies which are based on assumptions and goals. So we may have a long term strategy to turn a planet that we have not yet colonized into a factory world. As mention...
In 3.2 AI would look at the number of free jobs on a planet when deciding if it needs to build new jobs. So if there were for example 3 free jobs then the AI would clap its hands together and call it a job well done and move on. At the same time the planet could have huge nu...
The game opens with a lengthy cutscene — choose voice-acted and partially animated — that sets a scene of recolonizing the galaxy after an invasion from some unspecified interdimensional threat. Then, the player is unceremoniously dumped onto a screen of a space station orbiting a planet. The...
There's been a bit of a stir recently with the release of the Stellaris: The Machine Age DLC, as Paradox Interactive put up an AI statement on Steam that the developers have now attempted to give more info on.
Planetary Ascension Tiers have been added to the game. After acquiring three Ascension Perks, Unity can be spent to improve the effects generated by a planet’s Designation by 25%. Costs increase with Empire Sprawl and the number of times you have performed this action. As you acquire more ...
What this means is manual control of the planets are not that important once a planet has been developed. This said the AI is not as efficient as the human player can be but it does get the job done, and the player still controls many aspects (the more important ones) manually. This ...