1. 添加了set_random_$CLASS$_background_effect脚本效果,为领袖随机分配背景$CLASS$可以替换为舰队司令、将军、总督或科学家。 2. 增加了对理事会职位的custom_tooltip_with_modifiers。 3. 更新了理事会席位的文件,包括新的脚本。参见01_test_councilor.txt。 4. 增加了脚本效果“unlock_council_selection=yes”...
Commands IDs Console displaying all Ruler traits after not specifying one for a Ruler If you want to contribute to this page, which is a work in progress, in the console type "help" to see the list of commands, then to see a description and parameter of a command, type "help [command...
these did not take the scope of the object that they were attached to, so if you added a button to a planet, it would still execute the effect on your country rather than that planet. We have
These Stellaris console commands trigger actions, as well as prompt developer features.CommandDescriptionParameters 3dstats Toggles 3D Stats (FPS and render time) – activate_relic Activates the triumph effect of [Relic ID] [Pop ID] [Ethic Key] add_ethic_pop Add ethic to a pop [Pop ID] [...
* Added finish_arc_stage console command for finishing the stage of the archaeological on the selected planet. * 添加控制台指令finish_arc_stage用来结束在选定星球上的考古遗迹的当前阶段。 * The "possible" trigger of a tradition category's adopt tradition will now print in the tooltip for adopting...
Once a planet has below 10 Crime or Deviancy, all modifiers will be removed after 15 years. The timer is reduced by 50% for each Enforcer or Hunter-Seeker Drone job. All modifiers are also removed if a planet changes ownership. Modifier Effects DurationRequirements Description Criminal ...
* The Indentured Servitude slavery type no longer applies Slavery based production modifiers if the pop is working in a Specialist job. Other slavery based modifiers such as reduced Housing and Amenity usage continue to apply. * 契约奴工奴隶类型不再适用奴隶的生产修正,如果该人口在从事专业工作的话。
shield goes down. Unfortunately, the ship she got on crashes. BUT this will allow you to put buildings on your mining worlds where youd have mining districts regardless. Stellaris Planet ID List are an easy and free way to gain edge in Stellaris.We are giving the complete list of Planet ...
* 添加建筑物/区块专有的建造速度修正项"planet_<building/district>_build_speed_mult" * Parallel Megastructure build/upgrade capacity can now be altered by modifiers * 并行的巨构建筑建造/升级的容量现在可以被修正项所修改。 * Added effect "add_timed_trait" that lets scripts add a timed trait to ...
You probably don’t need to create as many joints as can be seen in Fig.3 just yet, so start off by just creating the top ones: “root”, “root_center”, “spine_1”. You can add more as you see fit depending on the design of your character. ...