change_orbit = 45###变更轨道 ### planet = { class = pc_ringworld_habitable###同上,定义在common\planet_classes orbit_angle = 0###同上 orbit_distance = 0###同上 size = 30###同上 deposit_blockers = none###障碍物 modifiers = none###附加值 init_effect = {###为实体添加 prevent_an...
effect={change_pc=pc_gaia} 注释: 需要选择目标星球 选定行求时,效果同控制台的planet_class命令(但未选定时,planet_class命令你给会改变所有星球,而本节的命令则无效果) 2.星系类型(影响背景颜色和大地图上的图标): effect={solar_system={set_star_class=sc_black_hole}} ...
by a distance, which seemed a bit strange. It turned out this could be fixed by a slight change in order in the triggers: it was checking "is_in_breach_of_any" before verifying Galcom membership - which sounds like it wouldn't be a big issue...
* Added allowed_planet_classes to trait definitions for locking traits behind planet class selection in empire creation. * 在特性定义中添加了allowed_planet_classes用来在创建国家中锁定星球类型选择后面的特性。 * Added "show" trigger to ship size empire_limit to control when the limit is shown to ...
category = planet_buildingscost = {minerals = 100}produces = {energy = 500}}upgrades = {}on_queued = {owner = {subtract_variable = { which = class_4_singularity_build_count value = 1 }}}on_unqueued = {owner = {change_variable = { which = class_4_singularity_build_count value =...
为on_capital_changed和on_planet_class_changed新增了on_actionsFor Traditions, the "possible" trigger of its adopt tradition will now show in the tooltip for adopting it if it fails. I'm told that you can also now make the tradition categories have a container where you add a gridbox.对于...
This change went through many iterations - in one of them the rural and industrial districts added "fractional" slots, in another the capital buildings gave more slots at each upgrade. The combination of having both City Districts and the Capital Building contributing to the slots, along with ...
In addition to the regular terraforming mechanics above, certain events, special projects, decisions, or other actions can change a planet's classification. The following is a partial list: The following can turn a planet into a Gaia World: Idyllic Bloom empires can build Gaia Seeders buildin...
* Picking life seeded will no longer grant neighboring Gaia worlds, but rather a randomized starting planet class * 选取生命摇篮民政将不再保证在周围生成盖亚世界,而是一个随机的初始行星类型。 * Clerks and Preachers job weights no longer care about being strong, weak, or proles ...
{ is_colony = yes } change_pc = pc_relic } every_system_planet = { limit = { NOR = { is_star = yes is_planet_class = pc_gas_giant is_planet_class = pc_astral_scar is_planet_class = pc_habitat is_asteroid = yes is_ringworld = yes is_colony = yes } } change_pc = pc_...