global_ship_designs:全局舰船设计,包含ai_ship_designs.txt、event_ship_designs_general.txt、fallen_empire_ship_designs.txt和utopia_designs.txt等文件,用于游戏的特殊事件、中立(水晶、鲸鱼等)、特殊国家(失落帝国、天灾、守护者、商人等)等的舰船设计 governments:政府,包含authorities目录(包含00_authorities.txt文...
global_ship_designs 设置具体的舰船配置 governments 设置公民性(国策)、政体、政府形式(矿业工会/寡头制/同甘共苦等) leader_classes 领袖等级,定义领袖等级的相关设定 megastructures 巨型建筑相关 name_lists 名称列表,定义不同种族的不同随机名称 observation_station_missions 土著观察任务,定义观察任务的类型(被动观察...
伤害: 497.05/ 等级: 新兵核心部件 武器配备 通用 --- 该项目已经被移除游戏或未被更新最后更新的版本为:3.4.3(当前最新版本:3.14.1592) 暂无攻略。 这个攻略不够好?点击进入 Item:Global ship designs/NAME Shroudwalker Enclave Station/doc 页面来编辑这个攻略。修改完毕后,请刷新上面的文本。分类: 舰船...
Sometimes they align a lot with our references, other times ideas come from nowhere, it's all part of the process. This leads to a whole lot of Ship designs ideas. Here are a handful of those. 对于死灵族Necroids的设计来说,我们查阅了很多装饰艺术风格和野蛮风格的建筑、墓穴、金字塔,以及头骨...
Once there is an understanding that large shapes and proportions are settled and work well for the theme, smaller elements need to be explored next. This is like enriching the visual vocabulary that will later be used to 'write the whole story' - designs of all the ship classes. Many detai...
global_ship_designs设置具体的舰船配置governments设置公民性(国策)、政体、政府形式(矿业工会/寡头制/同甘共苦等)leader_classes 领袖等级,定义领袖等级的相关设定megastructures 巨型建筑相关name_lists 名称列表,定义不同种族的不同随机名称observation_station_missions 土著观察任务,定义观察任务的类型(被动观察/主动观察...
Civilian Ship designs are updated with shields and armor technologiesFrontier Outposts are destroyed if the last owned planet in a system changes owner through warStrike Craft attack and movement pattern was charged to be more swarm-likeStrike Craft ship count increased from 4 to 8, and damage ...
52. 添加了ship_shield_penetration_add和ship_armor_penetration_add修正。53. 为物种特质添加了triggered_species_modifier。54. 为物种权利选项添加隐藏变量以允许UI列表中隐藏某些部分。55. 为高级政府形式添加了权重。56. 为政体变换添加了选举变量。57. 巨型结构施工实体可以进行缩放。58. 行星界面图片将反应性...
I am going to highlight the process of developing ship designs from a concept artist perspective. I will talk about the initial ideation process, inspiration, visual language and defining the look of individual ship classes. 大家吼啊!我是Pavel Golovii, 是负责开发Stellaris水生生物物种包的美工团队...
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