I'm not sure if this issue belongs here, if it has a better home somewhere else please direct me. Describe the bug SteamVR reports "headset not detected (108)," no matter which USB 3.x port I plug the Valve Index into. The Valve HMD entr...
Describe the bug My SteamVR installation on Linux works and detects my headsets and controllers, however Valve Index base stations are not detected at all. Putting the headset on shows a blank grey image, and the system is obviously unus...
Hey, I just wanted to ask how it is going with steamVR compatibility? currently I cannot use my Valve index as my headset is not detected if I use my A750, I saw there were a previous thread about this but I'd like to know if there is any way to get it to work now. Maybe ...
If SteamVR is not detecting your headset, make sure your headset is properly connected. The problem could also be caused due to some settings. For example, if your Oculus headset is not detected, you can try changing the settings in the Oculus app. Simply access the main settings in the ...
Sure, the Steam Deck will still have a majority of workforce, but VR on Linux is corrently not in a great state. My understanding, fully based on Sadly It's Bradley tweets & videos plus some other sources on Twitter and the web, is that Valve is preparing a Linux-based VR headset ...
Virtual Reality is supported through SteamVR; reference hardware is Pimax 5K Plus with Valve Index controllers (finger tracking included), but any SteamVR compatible VR headset should work. Controller support is readily available for Windows Mixed Reality and Oculus Touch, but can be customized and...
Share of VR Headsets on Steam Looking at the breakdown of individual headsets in use on Steam, we don’t see any strange jostling that we might expect to come with the odd drop in overall headset use. Despite somewhat notable losses from Rift S (–0.69%), original Rift (–0.54%), and...
Share of VR Headsets on Steam As for the share of individual headsets on Steam, the biggest winner in July was Valve Index (+1.55%) which now represents 14.45% of all headsets on Steam. That’s surprising considering thesignificant global backorderthat the headset has faced during the Coronav...
Hi everyone, I've been studying several detailed articles on the mechanics of Valve and HTC's SteamVR / Vive motion-control and VR headset system,
Virtual Reality is supported through SteamVR; reference hardware is Pimax 5K Plus with Valve Index controllers (finger tracking included), but any SteamVR compatible VR headset should work. Controller support is readily available for Windows Mixed Reality and Oculus Touch, but can be customized and...