For those that want to revert to 1.27.5 (latest before SteamVR 2) I will write here how. Works with steam beta client, overlay works too but only basic features (not the old big picture UI parts). Async withenableLinuxVulkanAsyncworks too, unlike black screen#616with new version. ...
VRCOMPOSITOR_LD_LIBRARY_PATH=/home/doneill/.local/share/Steam/steamapps/common/SteamVR:/home/doneill/.local/share/Steam/steamapps/common/SteamVR/bin/linux64:/home/doneill/.local/share/Steam/steamapps/common/SteamVR/bin/linux64:/home/doneill/.local/share/Steam/steamapps/common/SteamVR/bin/l...
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VR Toolbox is your VR mission control: enjoy virtual desktop, gaming, movies, and 360 video in your own personalized space. Mixed Reality is now Supported!
Steam Link Client:(Requires both SteamVR Beta and Steam Link for Meta v2.0.2.638 beta enrollment, see below) Improved haptic response. Resolved issue causing black screen in 2D UI while transitioning between activities. To fully utilize the updates to Steam Link in this beta version of SteamVR...
gyroscopic movement and customisableSteam Inputinfrastructure along with a customAMD APU called Van Gogh(having integrated GPU, CPU and also ‘Vision Cores’ which as of yet, go unused), my theory is that the Van Gogh is a concept processor for a standalone VR headset (as what is used for...
前几天因为打平台有点诡异的感觉所以选择了升级NVIDIA驱动到461.09看看,结果刚好 1311356 steam吧 强装镇定🍭 杀手2进游戏画面亮度其高无比是怎么回事切回桌面整个屏幕跟白屏一样 分享4赞 htcvive吧 jack1024cc 好消息 ,steam插件 OPENVR AdvancedSettings支持头显亮度调节了最新版 分享311 波西亚时光吧 囚禁纱网 ...
Virtual Reality Supported可以控制SteamVR插件功能的开启或关闭,当我们导入了SteamVR Unity Plugin时,但又不想启动VR,可以去掉这个勾选项。 Stereo Rendering Mode(立体渲染模式) Multi-Pass Stereo Rendering(多通道立体渲染) Single-Pass Stereo Rendering(单通道立体渲染) ...
Other games may be Unsupported because they’re VR or have something like an anti-cheat software that’s not configured to the platform. With games like Destiny 2, however, were deliberately made Unsupported due to security concerns with the platform using Linux, which is less secure than ...
SteamVR(HTC Vive) Unity插件深度分析(十一) 10.12.SteamVR_IK.cs 注释的最开始已经说明了,它只是一个简单的两根骨头的模拟(可以用于手臂和腿)。这个脚本要放到模拟手臂的物体上(当然就是左右控制器了),比如在OpenVR插件的Extra/SteamVR_TestIK.unity场景里:...