Based on your feedback from the recent Steam Workshop changes outlined here, we've added some additional features around Workshop subscriptions: you can now easily create, save, and load different subscription lists using Workshop Collections. This will
If you create one, you can then invite up to five others to join you. Each member of a Steam Family retains their own save files, achievements, and Workshop subscriptions. Who can join your Steam Family? Right now, anyone can join. However, Valve intends this feature to be for a...
Today we are releasing a pre-emptive update to FaceRig to ensure that you can continue using FaceRig’s broadcast functionality to livestream and video chat.This update includes a new virtual camera driver called the Animaze Virtual Camera. You will need to install this device, which serves as...
“The time will come when people will travel in stages moved by steam-engines from one city to another, almost as fast as birds can fly, 15 or 20 miles an hour... A carriage will start from Washington in the morning, the passengers will breakfast at Baltimore, dine at Philadelphia, and...
There can be a learning curve to becoming a great park manager, but fret not! The Mac version is the same as the PC version, so you can visit our Career Mode to get set up with everything you need to know about how to look after the people in your parks. Career Mode was designed...
That’s more than two years of subscription discounts! Unused discounts never expire, so you can hold on to them until you’re ready to purchase. How much do discounted subscriptions cost?: Here are the prices you will see for Animaze subscriptions if you have the FaceRig owner discount: ...
Playlists can now be configured to always show the first wallpaper when they are started: The Discover tab now has a search button which brings you to the Workshop tab, where you can search the Workshop: A warning dialog will be shown if Wallpaper Engine things that your Steam has an ...
Game development/production costs can be expensive, depending on the tools, licenses, and number of people required to develop the game. Figure 5 and Figure 6 show the number of single-player games (single), multiplayer games (multi), and games that support both single- and multiplayer gamepla...
Game development/production costs can be expensive, depending on the tools, licenses, and number of people required to develop the game. Figure 5 and Figure 6 show the number of single-player games (single), multiplayer games (multi), and games that support both single- and multiplayer gamepla...