AI代码解释 #include"ower_thread.h"#include<sstream>#include<iostream>#include<exception>Ower_Thread::Ower_Thread() :running_(false),th_(NULL) { } Ower_Thread::~Ower_Thread() {if(th_ !=NULL) {//如果到调用析构函数的时候,调用者
thread() _NOEXCEPT { // construct with no thread _Thr_set_null(_Thr); } (2)初始化构造函数。创建std::thread执行对象,该thread对象可被joinable,新产生的线程会调用threadFun函数,该函 数的参数由 args 给出。 template<class Fn,class ... Args> explicit thread(Fn&& fn,Args&& ... args); ...
g++ HelloCPP.cpp -pthread -o main #include<pthread.h>#include<iostream>usingnamespacestd;void*thread_fun(void*arg){cout<<"one Linux thread!"<<endl;return0;}intmain(void){pthread_tthread_id;pthread_create(&thread_id,NULL,thread_fun,NULL);pthread_join(thread_id,NULL);return0;}...
{//join threadif(!joinable()) _Throw_Cpp_error(_INVALID_ARGUMENT);constbool_Is_null = _Thr_is_null(_Thr);//Avoid Clang -Wparentheses-equality... ... } 将上面的t.join()换成是t.detach()会得到相同的结果. voiddetach() {//detach threadif(!joinable()) _Throw_Cpp_error(_INVALID_A...
STACK_VARIABLES;conststructpthread_attr *iattr = (structpthread_attr *) attr;structpthread_attr default_attr;boolfree_cpuset =false;boolc11 = (attr ==ATTR_C11_THREAD);if(iattr == NULL ||c11)---c11没有设置attr,有一套默认attr。{... }structpthread *pd =NULL;interr =ALLOCATE_STACK(iatt...
void msSleep(int ms) { #ifdef Q_OS_WIN Sleep(uint(ms)); #else struct timespec ts = { ms / 1000, (ms % 1000) * 1000 * 1000 }; nanosleep(&ts, NULL); #endif } invokeMethod? 为什么要用蹩脚的invokeMethod? QMetaObject::invokeMethod(w, "setValue", Q_ARG(int, i*i)); 而不是直...
<< std::endl; return 0; } int main() { HANDLE thread; unsigned thread_id; // 创建线程 thread = (HANDLE)_beginthreadex(NULL, 0, thread_function, NULL, 0, &thread_id); if (thread == NULL) { std::cerr << "Failed to create thread!" << std::endl;...
if (hThread == NULL) { // 处理错误 } // 等待线程结束 WaitForSingleObject(hThread, INFINITE); CloseHandle(hThread); return 0; } 线程同步和数据传递 使用Event、Mutex、Semaphore等同步对象,以及CONDITION_VARIABLE来实现线程间的同步。...
pthread_join(consumer2, NULL); } std::thread版本 #include <chrono> #include <condition_variable> #include <future> #include <mutex> #include <queue> // 注意某些调用可能会抛出std::system_error, 为了简单(偷懒),我没有去捕获 std::mutex mutex; ...
ERROR_RETURN_FALSE(m_pThread != NULL);return TRUE; }BOOL CAccountObjectMgr::Uninit() { m_IsRun = FALSE;CommonThreadFunc::WaitThreadExit(m_hThread); m_pThread->join();delete m_pThread;m_mapNameObj.clear();4 Server/Src/AccountServer/AccountManager.h @@ -4,8 +4,6 @@ #include "...